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  #1  
Old May 26th, 2007, 09:10 AM
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Default Re: MA: Al-Murrah: Desert Dwellers

It is possible to create dual-path spells with H, yes.

I'd recommend against giving them extra holy spells that mimic something that isn't highly tied to their religion - the *only* bonus holy spells that anyone gets in the basic game are undead-boosters and anti-enemy-sacred-unit spells. If you had a nation that worshipped demons or magic beings I think demon or magic-being boosting spells would conform to the general pattern for other nations, but otherwise, they're a little difficult to justify.
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  #2  
Old May 26th, 2007, 09:46 AM
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Default Re: MA: Al-Murrah: Desert Dwellers

Well is it possible to make the spells only affect specific units on my side, like all Jinn or some Sacred units on my side only would be affected?
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Old May 26th, 2007, 10:01 AM
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Default Re: MA: Al-Murrah: Desert Dwellers

You can restrict a spell to only work on sacred magic-beings, which would mean it would only affect Jinn.

However, such spells in the basic game (e.g. Music of the Spheres) are generally not holy. If you wanted to make one Holy I'd say it would conform to the general pattern, though.
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Old May 26th, 2007, 02:08 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

Well here's what I have on units so far. I am still in the process of making sprites for all these guys, but schoolwork is getting in the way, so that's why it's taking so long.

Please let me know if any of the titles or abilities I have are wrong, or could be different, especialliy regarding the Jinn.

[Weapons/Armor]
(Special Abilities)
{Magic Skills}



Units:

Desert Bandit: [Scimitar/Turban, Leather Hauberk] (Waste Surv., Stealth +0)
Ansar Warrior [Scimitar, Composite Bow/Turban, Buckler, Ring Mail Cuirass] (Waste Surv.)
Ansar Zealot [Scimitar, Composite Bow/Turban, Buckler, Ring Mail Cuirass] (Waste Surv. Sacred)
Ansar Warrior [Scimitar, Javelin/Turban, Buckler, Ring Mail Hauberk] (Waste Surv.)
Ansar Zealot [Scimitar, Javelin/Turban, Buckler, Ring Mail Hauberk] (Waste Surv. Sacred)
Ansar Rider [Spear, Composite Bow/Turban, Buckler, Ring Mail Cuirass] (Waste Surv. Mounted)
Ansar Zealot [Spear, Composite Bow/Turban, Buckler, Ring Mail Cuirass] (Waste Surv. Mounted, Sacred)
Ansar Rider [Scimitar, Javelin/Turban, Buckler, Ring Mail Hauberk] (Waste Surv. Mounted)
Ansar Zealot [Scimitar, Javelin/Turban, Buckler, Ring Mail Hauberk] (Waste Surv. Mounted, Sacred)
Camel Rider [Falchion/Turban, Shield, Scale Mail Cuirass] (Waste Surv. Mounted, Reduced Supply cost)
Mamluk [Falchion/Iron Cap, Shield, Scale Mail Cuirass]
Fursan Al Halqa [Falchion/Iron Cap, Shield, Scale Mail Hauberk] (Sacred)
Mamluk Rider [Falchion, Hoof/Iron Cap, Shield, Scale Mail Cuirass] (Mounted)
Fursan Al Halqa [Falchion, Hoof/Iron Cap, Shield, Scale Mail Hauberk] (Mounted, Sacred)
Dervish [Scimitar x2/Leather Cuirass] (Mtn Surv. Sacred, Berserk +3, Ambidexterous 3)

Djinn [Falchion, Composite Bow/Turban, Buckler] (Sacred, Mounted, Need Not Eat, Magic Being, Flying, Ethereal, Fire Immune, Cold Immune, Glamour, Summoned)
Efreet [Scimitar x2, Throw Flames] (Sacred, Heat, Need Not Eat, Magic Being, Ethereal, Fire Immune, Fire Shield, Ambidexterous 3, Glamour, Summoned)
Marid [Claw, Claw, Bite] (Sacred, Need Not Eat, Magic Being, Ethereal, Amphibious, Fire Immune, Cold Immune, Glamour, Summoned)



Commanders:

Bandit Lord [Scimitar/Turban, Leather Hauberk] (Waste Surv., Stealthy +0, ok leader)
Ansar Captain [Scimitar, Composite Bow/Turban, Buckler, Scale Mail Cuirass] (Mounted, Waste Surv. ok leader)
Mamluk Captain [Falchion/Iron Cap, Shield, Scale Mail Hauberk] (Mounted, good leader)
Shiekh: [Quarterstaff/Turban] {H1/W1} (Sacred, Mounted, Waste Surv., Reduced supply cost, ok leader, near Old Age)
Rohani: [Dagger/Turban] {H1/F1 +10% FASW} (Sacred, Waste Surv.)
Ayatollah: [Dagger/Turban] {H2/F2/A1 +100% FASW +10% FASW} (Sacred, Waste Surv., Old age)
Allamah: [Dagger/Turban] {H3/F2/A2/S1 +100% FASW +10% FASW +10% FASW} (Sacred, Waste Surv., Adv. Old age, Cap Only)
Ulema: [Dagger/Turban] {H2} (Sacred, Waste Surv., Old age, makes 5 Res)
Qadi: [Dagger/Turban] {H1} (Sacred, Waste Surv., Patrol +10)
Mufti: [Dagger/Turban] {H2 +10% SD} (Sacred, Waste Surv., Old age, Patrol +30, Cap Only)
Alchemist: [Dagger/Turban] {F1/E1/D1 +10% FESD} (Waste Surv., Alchemy Bonus, +3 Res, near Old Age)



Sites

The Stone of God (Unique Site, Holy) (+2F/+1A/+1S, homerecruit Allamah, Mufti)
The Mountains of Kird (Unique Site, Air) (+1A, homerecruit all Fursan Al Halqa, Dervish)

New Armor: Turban
prot: 3, head
def: 0
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  #5  
Old May 26th, 2007, 02:32 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

Seems good. However, the sites won't work as you've written them. Sites can only have 4 or 5 effects on them, and each different gemtype generated is counted as one effect. If you check out Abysia's Smouldercone site, you'll notice that only the MA version spreads heat - the devs ran out of place in the EA and LA versions, due to there being more capital-only units. I am pretty sure the limit is 5, so you'd have to move one gemtype or one recruitable from the Stone to the Mountains.
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Old May 26th, 2007, 02:35 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

Alright then:

The Stone of God (Unique Site, Holy) (+2F/+1A/+1S, homerecruit Allamah, Mufti)
The Mountains of Kird (Unique Site, Air) (+1A, homerecruit all Fursan Al Halqa, Dervish)
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  #7  
Old May 26th, 2007, 09:31 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

The only way for non-magician units to do research is to copystats off of the Philosopher - so their research is Sloth dependent. Is that okay?

Patrol bonuses are not directly modable, I have to get patrolbonuses by copystats off of other units, and may not be able to get +10 and +30, might have to be some other value - especially if you don't want the units to have forest survival or other funny powers.

Turbans are helmets, what prot and resource cost do you want? Is it okay if we call them Imama, instead?

No glamour on the Jinn?

Otherwise, what do you want for profiles? I'll script this up shortly. I'd suggest -

(default profile) all stats 10, ap 12, but morale 11. Everyone gets this unless otherwise noted.
(ansar profile) att 11, def 11, str 11.
(zealot profile) att 12, def 11, str 11, morale 30.
(mamluk, fursan) hp 12, att 12, def 11, str 12, morale 13/30.
(dervish) att 13, def 16, str 11, ap 15.
(cavalry) ap 22.
(camel cavalry) ap 18.

I'll let you fill it in otherwise.
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