|
|
|
|
 |

June 25th, 2007, 04:03 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Urdheim, The Infinite Horde
Adding in nation-spesific undeads isn't possible. It's been requested in the modders' wish list.
|

June 26th, 2007, 02:03 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Urdheim, The Infinite Horde
Thanks for the response Endoperez, I was expecting as much.
So no one has any suggestions/opinions about darkvision? (Have to say I'm a bit dissapointed about that.)
Well, I'm going to backup the .dm file and make a go for it.
Then another quick game to see how the balance works.
Progress:
Removed a province defense commander not previously mentioned (who is otherwise cool) for 'not feeling right'.
Removed a summon for same reason.
Rewrote many spell descriptions. (I'm quite happy with the farsummons now.)
Summoner can now use strength boosting items/heroic abilities to improve it's attack.
Added traps. (2 in weapon form/1 in spell form).
Tweaked down startunits.
Upgraded Kobold Strider.
Created mod banner.
Overall, I feel like I'm quite close to a release. We'll see how the darkvision/cavefort goes.
Prediction:
There will be a download by friday.
Question:
Does anyone know how to add more than heat 3 to a creature without adding fire magic on it?
|

June 26th, 2007, 02:09 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Urdheim, The Infinite Horde
Copystats EA Abysia's Burning Ones?
|

June 26th, 2007, 02:36 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Urdheim, The Infinite Horde
That unfortunately adds fireshield and berserker +3 along with waste survival and darkvision 50%. I suppose I will make do with not having higher heat.
|

June 26th, 2007, 03:01 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Urdheim, The Infinite Horde
Ah, fair point.
Very much looking forward to the download.
|

June 28th, 2007, 10:01 AM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Urdheim, The Infinite Horde
Oh, for a darkvision opinion - I'd say yes. Thematic considerations should come first I reckon, and besides it's a very niche and rarely used ability, it's not really going to make them overpowered.
|

June 28th, 2007, 10:12 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Urdheim, The Infinite Horde
Seconded on the darkvision -thumbsup-
Lots of DV 50 floating around makes the game more interesting.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|