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  #1  
Old July 6th, 2007, 08:40 AM
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Default Re: New Nation: Sylvania (Elves, son!)

Zepath, this mod is beautifull, but I find it a bit overpowered. They got powerfull mages,an almost perfect army, sailing... I think the four variety of aspect archers is too much, one would have been enougth. As it is now, you've got no way to escape their firepower !

It is however a great mod, even if you shouldn't have mixed high elves and sylvan elves, 'cause it gives them too much strategic flexibility.Can someone tell me what is their flaw ?
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Old July 6th, 2007, 09:03 AM
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Default Re: New Nation: Sylvania (Elves, son!)

Humakt, if you think that this nation is "overpowered" then maybe you could try out Sombre's CBM version. We are currently having a game with 7 CBM variants from mod nations to see how they compare against each other. One position would be open to a replacement player (Zepath's Kharam Dzu mod) - would you like to take over those, maybe?
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Old July 6th, 2007, 09:33 AM
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Default Re: New Nation: Sylvania (Elves, son!)

What's CBM ?
I am a bit young as a player to compete with the oldest players ( in term of experience).I like Kharam Dzu, and tested it, and it seemed to me they have more weakness than Sylvania, they are slow,mostly unarmored, and get trampled by packs 'cause they are small.
But maybe it is my Ork blood that makes me criticize...
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Old July 6th, 2007, 09:55 AM
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Default Re: New Nation: Sylvania (Elves, son!)

Conceptual Balance is an extensive mod that has managed to achieve better balance, but which changes the game in many ways. I haven't bothered getting used to it myself, because I don't play much MP.

CBM version or CBM variants are mods balanced to work with Conceptual Balance, instead of the vanilla game.
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