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August 3rd, 2007, 04:54 PM
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Private
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Join Date: Jul 2007
Posts: 5
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Re: *TWO PEOPLE* created (most of) this game?!?
Yes, congratulations, it really is amazing! I think the key here is passion for what they do!
I do develop for a living, and I don't think I could code some more after work in a professional way like they do (I have some other hobbies). Let alone, I like the skills in SDL/graphics libraries in general, IA to make such a great game. I find also the map random generation awesome. In summary, game developement knowledge is I think one of the most demanding field in computer science, especially given the not so uncommon lack of patience of gamers !
The fact that the game is multi-platform is also an achievement. How many application fail in this regard !
The screenshot of the typical day at illwinter reminded me how great the icons are and how there are lots of them! Despite my lack of free time (like everyone else) I would maybe like to make a mod which would be a nation. I'd try to make balanced although it is difficult not to favour your 'children' ;-). I tried in fact to draw some unit in 32x32 and I find it really hard! Especially if you try to par it with the quality of the original nations !
It would maybe nice to have some kind of tutorial/basic guidelines on how to approach this quality ! 
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August 3rd, 2007, 06:09 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: *TWO PEOPLE* created (most of) this game?!?
I just found out that their office lie 500 meters from where I live in Lund. Someday I should pay them a visit and thank them for all the joy and undone work at the university they have given me. 
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August 3rd, 2007, 06:16 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: *TWO PEOPLE* created (most of) this game?!?
Quote:
Dedas said:
I just found out that their office lie 500 meters from where I live in Lund. Someday I should pay them a visit and thank them for all the joy and undone work at the university they have given me.
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That office is JK's apartment.
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August 3rd, 2007, 06:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
Our official office is JK's home adress
If you show up with a can of beer he would be pleasantly surprised
And thanks all for the positive feedback!
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August 3rd, 2007, 06:52 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
Quote:
Kristoffer O said:
Our official office is JK's home adress 
If you show up with a can of beer he would be pleasantly surprised 
And thanks all for the positive feedback!
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LOL!
But hey, that is quite some address, right next to Grand Hotel and everything. Very central. 
I live at Väster myself, so I'm passing you by on Trollebergsvägen on my bike almost every day. And think that I ordered the game from USA when I just could've popped in for a copy.
And yes, I always suspected that beer was the key to your secret domain. It is the master key into all magical worlds 
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August 3rd, 2007, 07:27 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: *TWO PEOPLE* created (most of) this game?!?
> It is the master key into all magical worlds
You are forgetting coffe! Although JK doesn't like it.
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August 4th, 2007, 08:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
wow....
I just found this from ulm.illwinter.com/dom3/dom3progress.html :
26th july
* 2 Mictlan MA heroes.
* Mictlan MA sky priest.
* New hydra regen change.
* Hero dependent events.
* Maenad new sprite.
* Maenad forest survival.
That's... that's... it promises SO much... 
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August 4th, 2007, 10:14 AM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: *TWO PEOPLE* created (most of) this game?!?
> * Hero dependent events.
This one will probably go unnoticed
I added a couple of events that can only appear if a given hero is in the province of the event. So it is rather unlikely you will ever see them. On the other hand, when you do you will like it
It didn't take too long to make them, and it was quite fun, but as I said it will probably not affect most games.
Edit: Oops, posted as my brother.
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August 3rd, 2007, 06:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
Obviously there will be a few changes since Illwinter was acquired by Electronic Arts.
Firstly, to provide beter value, the coding and art design will be done in Chinese slave labor camps, with J+K providing offsite inspiration and leadership. In combination with their streamlined approach to testing, this will enable the new development team to release dominions 4 in just six months! But don't worry, EA will be *even more true* to the original vision for the dominions franchise.
To get your game going in top gear, the baroque madrigrals will be replaced with a throbbing grunge-hip hop soundtrack from some of today's best known artists (european versions will ship with a blazing electronica-infused dance mix, instead.)
The new developers will concentrate on delivering the most stunning possible visuals to the 12 pretenders and nearly 30 spells that will ship with the original version. Downloadable expansions (only 500 Microsoft Points each!) can increase these numbers without limit!
You'll be able to equip your pretender with a wide array of deadly weaponry, including the pistol, chain gun, and dreaded plasma cannon.
So that you can play against the widest possible range of opponents, the game will be exclusive to the XBox 360.
As an added value to the consumer, most of the spells and weapons will be availble to X-box live premier members, for a monthly fee of only 250 microsoft points.
The game will be a first person shooter, delivering the adrenaline-fueled gusto of the Halo engine to the magical world of dominions.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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