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Old August 4th, 2007, 03:45 AM
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TwoBits TwoBits is offline
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Default Re: What do you think of these espionage ideas?

I'd like there to be a chance that caught spies/scouts have a chance to remain anonymous - an enemy who found one of your spies would have to make a second role (perhaps more difficult than the first role to find him) to discover where he came from.

Of course, this wouldn't apply to certain nation-specific stealth-capable commanders.
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Old August 4th, 2007, 05:37 AM
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Default Re: What do you think of these espionage ideas?

I just finished the .dm of a mod that gives LA Ulm access to stealthy inquisitors. I'm intrigued with the effects of spreading hostile Luck dominion - AFAIK, it will make events more common, but won't help against bad luck.

In case you're interested, I've attached it to this post. LA Ulm is the one nation that should have good spies - and to an extent, does have them. Cheap mage-spies, good stealthy ranged units, Wolfherds to create lots of stealthy troops in enemy territory...

Last edited by Endoperez; August 13th, 2008 at 11:36 AM..
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