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  #1  
Old August 20th, 2007, 06:05 PM
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Default Re: Badlands Greenskins - Warhammer Nation

Still a lot better than mine, but Endoperez is probably right.
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Old August 20th, 2007, 06:27 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I took down the skin saturation a bit and messed with the armor studs. Do you think this is better?
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Last edited by lch; September 17th, 2008 at 10:26 AM..
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Old August 20th, 2007, 06:31 PM
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Default Re: Badlands Greenskins - Warhammer Nation

Yes. Much better IMHO, even though I still haven't checked it out in Dom.
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Old August 20th, 2007, 06:34 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I also moved the goblin's shield a little to the left.
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Endoperez said:The feet could end a bit higher, atm he looks like he's going to fall over any moment. Painopiste on liian ylh��ll�, kokeile siirt�� jalkov�li� v�h�n yl�s ja vasemmalle.
This was a concious decision. I tried to strike a balance between realism and the orc anatomy as represented by Games Workshop. Not perfect, but I don't think I can do much better.
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Last edited by lch; September 17th, 2008 at 10:25 AM..
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Old August 20th, 2007, 07:03 PM
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Default Re: Badlands Greenskins - Warhammer Nation

Anybody else notice that Endoperez started speaking in tongues, in the middle of that statement?
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Old August 20th, 2007, 07:15 PM
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Default Re: Badlands Greenskins - Warhammer Nation

Yep, okiN at least. I was talking about the orc's center of gravity being a bit too low, but couldn't remember the correct term in English.
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Old August 20th, 2007, 07:50 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I attacked the center of gravity issue by making both his legs one pixel thicker and shifting the left leg one to the right. I think it worked.
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Last edited by lch; September 17th, 2008 at 10:23 AM..
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