.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 11th, 2007, 01:18 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

IMHO Ogres should be smaller than giants (I'm pretty sure that is how it is in warhammer) and their HP should reflect that (make it 20 not 30)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old September 11th, 2007, 01:41 PM
zepath's Avatar

zepath zepath is offline
Sergeant
 
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
zepath is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Bloody brilliant, Sombre.
Reply With Quote
  #3  
Old September 11th, 2007, 03:12 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Eh, Dominions giants aren't really that huge. If you want huge, you have the niefels - I don't know much about the Warhammer variety.
Reply With Quote
  #4  
Old September 11th, 2007, 05:03 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

The warhammer variety, within the warhammer world, a very big. Certainly alot bigger than the ogres.
Reply With Quote
  #5  
Old September 11th, 2007, 05:28 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Yeah in warhammer giants are huge at least 5x as strong (in points/costs) as ogres.. but if we give the ogres 30/5 hitpoints there wouldn't be a point so I said something between humans and giants.

In warhammer they are about equal to troll.. dunno how much hp they have in dominions though.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #6  
Old September 11th, 2007, 10:06 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

What do you mean there wouldn't be a point? WH giants translated to dom3 are size 6, not size 4 like the Jotuns. They'll have considerably more hp than 30.

Ogres in WH are also easily three times tougher to kill than humans. They have 3 wounds and 4 toughness compared with 1 wound and 3 toughness. I converted WH ogres to dom3 and gave them size and hp based on this comparison and on simple model size comparison. WH giants will be comparable with /maybe/ Neifels, but not Jotuns - they're in a much higher weight class.

These ogres /are/ smaller than Jotuns, but comparisons between the size and hp of those two units aren't much use. I'm not making WH units by comparing directly with dom3. I want to have my WH mods fit in dom3 and be balanced in dom3, but I'm not really trying to 'integrate' them and base my stuff on vanilla units. If I was, I'd give ogres higher strength than 14 or so - but any more isn't something I can justify, because WH ogres only have str 4, the same as inner circle knights or black orcs. In my mind, that means a gap of 1 or 2 str in dom3 terms is ok, but more than that and I'm ignoring the WH profile.
Reply With Quote
  #7  
Old September 13th, 2007, 01:23 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Yhetee size preview. Far from finished, I just fancied showing you how my graphics start out - as rough outlines basically.

Attached Images
File Type: png 549418-Yhetee size.png (5.1 KB, 246 views)
Reply With Quote
  #8  
Old September 13th, 2007, 08:57 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

I finished off the Yhetee graphic just a moment ago and I realised that the attack sprite did indeed have a certain 'tude about it. So I knocked up a version with more appropriate equipment, for your viewing pleasure. Oh and the finished gnoblar fighter graphic is in there too.

Attached Images
File Type: png 549449-Yhetee RAWK.png (8.6 KB, 853 views)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.