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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 14th, 2007, 12:44 PM
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zepath zepath is offline
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Default Re: Map-in-Progress: Ye Olde Worlde

Aezeal: There is a map out there somewhere that covers only the Old World, Araby, and the Darklands. It's built on an official WH Fantasy map. I say, we've got to have it all!

Your suggestions about handling province distribution are along the same lines as I've been thinking. The wilderness regions at the extremes of the world will be very large, very poor provinces. Some places, like the extreme north and south, will be impassible. Conversely, I will probably subdivide certain places into smaller provinces. Ulthuan, for example, can comfortably include 12 land provinces.

As for handling the high elves starting location, I plan to give Lothern/Eataine sea-lanes to a few other ports around the world.

Kris O: Thanks!
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Old September 14th, 2007, 12:58 PM

Sombre Sombre is offline
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Default Re: Map-in-Progress: Ye Olde Worlde

Very impressive. I really like your idea of creating both high and low province density versions - I really don't have much use for huge maps but it sounds like I can handle the smaller version.

Might I also suggest making a version which wraps both vertically and horizontally? The north and south poles in warhammer are much the same, with a chaos gate at each. I guess having Nippon and Cathay to the west of Lustria and the New World is also fine, since the warhammer world is based on our own.

Of course you can also make submaps by drawing a 'box' around the old world, or the southlands, or Lustria etc. That would allow for smaller quicker games to be played - the conflict between the lizardmen, skaven and dark elves, or the Nemesis crown campaign.

Couple of other things - my 'porting' of warhammer nations doesn't make your mods roughly based on them any less desirable - they are different enough that there's room for both (currently Skaven are warring with Sanguinia in an ongoing mod MP game). For example if I made Vampire Counts, it would still be pretty different from Snguinia and I could see the two being played in the same game quite readily.

The other thing I wanted to ask is if you were planning on doing a quick update job to bring your dom2 mods over to dom3. I had a quick look over them the other day and I think with minimal work they'd fit right in as quality dom3 nations. If you don't want the hassle of updating them, I can do dom3 updated CBM versions of them, if you're ok with that. Choice is yours :]

Oh and very glad you liked the Skaven. Your mods were a big inspiration to me as I started off modding and they're still some of my favourites.
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Old September 14th, 2007, 01:23 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Sombre: I've made the mistake before of drawing province borders and saving a map image before thinking about how people might actually want to play the map. I prefer high province density myself. With this, the borders and province definitions will be the very last thing I do so we'll have a version with ~150 provinces for you and ~500 for Aezeal.

Personally, I don't like the idea of including sub-maps as part of the whole and I'm confident I can strike the right balance of wealth and aesthetics even if certain regions have to be more tightly packed with provinces. This, of course, doesn't preclude other independent maps focusing on some of the WHF campaigns, as you suggest. If doing this big sucker doesn't burn me out, I could follow up with a separate and smaller map of the Old World or Lustria.

I've read a couple AARs from those all-mod games and it's been a hoot to see how each of the nations is faring. Thanks for all your work tweaking my nations for CBM. As for my Dom2 nations, I have no plans at the moment to bring them over. If you've got the spare time, you also have my full permission. Come to think of it, I don't even have the files for Necropolis on this computer...
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Old September 14th, 2007, 02:02 PM

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Default Re: Map-in-Progress: Ye Olde Worlde

By submaps I didn't mean several zoomed in or boxed cutouts all on one big map, I just meant when you finished the whole Warhammer World map you could cut and paste chunks like Lustria or the old world itself into new smaller standalone maps.

A version around 150-200 provinces sounds great to me. Big but not too big.
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Old September 14th, 2007, 02:34 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Sombre: Ah, yes. I understand you now. It could certainly be done very easily that way! Although a setting like the Empire or the broader Old World really deserves its own hi-res map.
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Old September 14th, 2007, 02:45 PM

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Default Re: Map-in-Progress: Ye Olde Worlde

Ulthuan looks very impressive - I can't wait to have a game on this when it's finally done.
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Old September 14th, 2007, 05:04 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Thanks Shovah. Here's a preview of Norsca and Araby:

Norsca

I can assure you the stronghold of Karak Drak, home of the Norse Dwarves, will be a beefed-up special indy province with some nice rewards for the conquerer. It's on the far eastern end of Norsca -- represented by the dwarf.



Araby

Lashiek, City of Corsairs, which can be seen sandwiched between the western coast and mountains will also be a special indy province.

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