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September 15th, 2007, 07:17 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Wrap around Water: THE map for an underwater game
Ah now this looks like a map worth trying out in SP and MP.
I'll let you know when I do.
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September 15th, 2007, 07:29 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Wrap around Water: THE map for an underwater game
Quote:
Sombre said:
Ah now this looks like a map worth trying out in SP and MP.
I'll let you know when I do.
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All water MP game would be quite exciting. EA oceania might dominate with it's tasty sacreds. Magic would be in a much reduced role since 90% of spells don't work underwater.
It might be boring and unbalanced, but there is only one way to find out..
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 15th, 2007, 08:30 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Wrap around Water: THE map for an underwater game
I agree, try it out and let me know.. I might even be able to balance things a bit if I know where the unbalanced thingies are.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 15th, 2007, 08:31 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Wrap around Water: THE map for an underwater game
This map might also prove useful for testing UW mod nations, should any actually be made.
I have one planned out (Blood using LA Oceania), I'll get around to it eventually. Possibly sooner rather than later actually.
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September 15th, 2007, 08:55 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Wrap around Water: THE map for an underwater game
More underwater nations would be nice, cus it's really a 7 player map which means all races would be used.. more races would mean more diversity
If we get a lot of water races I would even consider redrawing borders to make more provinces so you could play better on it with 10-15 races.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2007, 03:39 AM
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First Lieutenant
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Join Date: Aug 2007
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Re: Wrap around Water: THE map for an underwater game
Hurray! I was just tring to make something like this, it did not work, but thats okay now.
I wanted to make an underwater nation mod based on jelly fish. I was inspired by a trip to the aquarium. I will never ever do it though, so somebody please do.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 19th, 2007, 12:31 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Wrap around Water: THE map for an underwater game
Hmmm. Actually, that might be fun. And I wouldn't have to draw any more blasted humans with axes.
In other news, shark attack is quite good on this map.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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