.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 17th, 2007, 01:32 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Death and Magic

Perhaps that drop in magic could be due to him picking up the mute affliction on being called back? It wouldn't completely fit Psientists scenario but its the closest thing I can think of.
Reply With Quote
  #2  
Old September 18th, 2007, 10:54 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

OK, here are the specifics since we seem to have interest. I apparently misremembered the details, but this example is every bit as scary.

Below is the "before" picture, the default pretender god I created for this MP game for this early-age Mictlan nation. The magics might have even been higher if I had done any empowerment, but not by much. The Pretender is one from my Mytheology mod; it has Recuperation (but not immortality). The regeneration is just from the Nature magic. Note, the exact same problem happened in another MP game, where one of the other players with the default Dagon pretender went from many-to-none, so it's not due to my mod.

Attached Images
File Type: gif 550480-before.gif (122.0 KB, 119 views)
Reply With Quote
  #3  
Old September 18th, 2007, 10:59 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

Ignore the HP and experience stats, the before picture was taken from starting a new game and reloading that pretender file.

Here is the "after" picture. Goodbye rainbow mage! Note the absence of afflictions. Also note, this is AFTER I re-empowered my Pretender back up to Blood 3... sorry, the game goes on and I didn't think to screen capture it right away. So, after death and recall, Myturtalitl had S1B2. It would appear the penalty is TWO levels in every path per death. It really penalizes rainbow mages alot then.



Geez, it's like a 10-step process to add images in this forum.
Attached Images
File Type: gif 550482-after.gif (121.1 KB, 132 views)
Reply With Quote
  #4  
Old September 18th, 2007, 05:54 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

This penalty seems a little unbalanced, if it deletes 2 of each and every magic path upon death. For example, a dormant Dagon could start with one of the following magic level combos:
1. W10
2. F2A2W2E2S2D2N2

Upon death and recall, the returned pretender would have:
1. W8
2. nothing

The "new path" cost will make this even more painful for most pretenders who have more expensive requirements to "rainbow" or just diversify.

IMO, I think there should be a maximum number of levels that get removed upon death/recall... because having figured this out, it DEFINITELY will change how I play and set up my future pretenders. I doubt that was the intent of the devs.
Reply With Quote
  #5  
Old September 18th, 2007, 08:55 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Death and Magic

Well, I just did a test with an F2A4W4E2S2D2N2B2 druid, awake, with default scales and no dominion change (I was lazy). I sent him out to die vs indies, and when he returned, he was F1A3W3E2S2D2N2B2. You must have found a bug of some sort. (I was playing EA C'tis, btw)
__________________
Qui tacet consentit
Reply With Quote
  #6  
Old September 18th, 2007, 09:51 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

Hm! Thanks for the independent check! You must be right.
Reply With Quote
  #7  
Old September 19th, 2007, 12:28 AM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Death and Magic

Yep. Its one level per path per death, barring any weird bugs or afflicitons.
Twiceborn doesn't drop globals out of existance, nor do pheonix pyre or elixir of life.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.