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September 22nd, 2007, 11:24 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MA Ermor advice please
Quote:
Shovah32 said:
Quote:
DrPraetorious said:
Actually, I think this might be a better build (Archaeo suggested it on IRC):
Dormant Oracle, 4F4W9S, Domstr 9
3 Order
3 Sloth
3 Growth
1 Misfortune
2 Drain
The loss of quickness on the shadow vestals hurts considerably, but the extra money (and theurg life expectancy) is muy nice, and +2 attack is nothing to sneeze at. You don't go through indies *quite* as viciously but it's still not at all bad.
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That only has 1 better net scale and 1 higher dominion than the dual bless build. For example, you could take 1 more misfortune and 1 less dominion and get a dual bless again.
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I'd much rather have the quickness and slightly worse scales. Quickness allows you to transverse the battlefield much faster. It also makes it easier to mow down the opponent when they're trying to flee which is extremely important. With a small army of sacreds it can be difficult to win a battle decisively without quickness, as you might route the opponents, but then they just run away.
Jazzepi
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September 22nd, 2007, 12:24 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: MA Ermor advice please
Ok but my build has been made, the game has started. Jazzepi you hvae advice for dealing with Rhlyeheh , PS the above example was on land.. in sea it's even worse...
In sea I usually just mass 120 undead on a theurg with ring of waterbreating and then take a weak prov and then try to expand a bit and keep building in each prov I capture.. but dealing with strong enemy armies in water REALLY REALLY goes BADLY.. usually I have to retreat, hope the army breaks up and parts go on land.. where I might be able to kill them....
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 22nd, 2007, 02:11 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
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Re: MA Ermor advice please
Try to use powerful summoned commanders with magic equipment (known as thugs and SCs). They are somewhat more effective underwater than a normal army.
Arcane domination is very effective against Rlyeh as well, so long as you have a rune-smasher and eye of the void
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September 22nd, 2007, 02:24 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Ermor advice please
Try bottles of water with your water gems on your commanders.
Also try to use that shark attack spell if possible.
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September 22nd, 2007, 09:15 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: MA Ermor advice please
I'm saying that even on LAND I have huge problems against these units.. and I don't have THAT much powerfull commanders who are fully equipped.. I''m pretty sure they can't beat a large army with some powerfull commanders by themselves though
I'm trying an eater of the dead next.. see what he can do.. and a wraith lord and a grand theurg and 4 normal theurgs.. and some army ..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 22nd, 2007, 11:13 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: MA Ermor advice please
Eater of the Dead is very very poor for it's cost/tech level. Invest in banelords/tartarians instead and try to see if you can empower to cast abominations. Also don't forget to spam antimagic
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