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September 29th, 2007, 12:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: How to deal with elephants
OK that is usefull information I was not sure about that.. will my twist fate (S9 bless) work too?
still the high HP of the Mammoth might be annoying
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September 29th, 2007, 12:11 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: How to deal with elephants
Oh? Defense? I believe the manual states that defense does apply during trample. Attack doesn't, but defense does. If you succeed in a defense roll, you only take 1 damage, and are still displaced. But that's worlds better than the full trample damage.
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September 29th, 2007, 12:14 PM
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Major General
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Join Date: Sep 2006
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Re: How to deal with elephants
The vestals quickness will mean they will inflict damage very quickly, so kill quickly.
Your vestals are etheral so will be bounced around like the steel ball in a pinball machine. Some will die but it will take some time.
15 vestals vs 10 mammoths, not sure. I would have 30 just to be certain.
Will of the wisps may well do well against elephants. They appear on the map edge, so will be a distraction for the rest of your army.
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September 29th, 2007, 12:15 PM
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General
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Join Date: Apr 2005
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Re: How to deal with elephants
Twist Fate will work. Once.
The high hp will slow you down. Vestals aren't real high damage if I remember.
As some one else suggested, archers or slingers will help too. Mammoths are low prot and unshielded. It'll whittle down the hp and hopefully break the morale.
Try spamming fear spells. Frighten, Terror if you've got it.
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September 29th, 2007, 01:15 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: How to deal with elephants
What is your magic support ?
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September 29th, 2007, 07:18 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: How to deal with elephants
not much a grand theurg I can do all the blessings but not much more
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 30th, 2007, 01:10 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Re: How to deal with elephants
15 Vestal is only 300 Gold, that compare to 10 mammoths at 1200 Gold is certainly not a fair comparation. Still I believe 15 S9W9 shadow vestals will still beat 10 mammoths.
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September 30th, 2007, 02:27 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: How to deal with elephants
I don't remember, do elephants stop when they encounter an enemy, or do they just trample straight on through to your back lines?
Hmmm... an awake pretender could definetly help with research, as well as a few other things, but I'll assume for simplicity's sake that you've recruited a Thaumaturg each turn, dedicated to research. (4+40)/2 * 10. So, maybe 220 rp to commit. Say... level three in one school, give or take.
I am curious whether Astral Shield responds to tramplers at all, or only melee attacks.
Well.. have you considered throwing in a few dozen Retarius? Even 10 of them are cheaper than one elephant, let alone ten elephants. And if they manage to net one or two elephants, it'll cover the cost. As a small bonus, they have a higher combined damage of 19+DRN versus the Shadow Vestal's 14+DRN. I hate to recruit one-use troops, but elephants seem like a good enough cause. I'd use the vestals to hold the center, and the retarius to hold the flanks.
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September 30th, 2007, 10:59 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: How to deal with elephants
hmm I've just started this game.. what you say will take half the current turns to plan and reach the damn beasts... I wasnt expecting this betrayal. His mammoths are in the provinces a bit away from my capital.. I guess I'll try to avoid them for now just switching provinces a bit and if my (what previously was an expansion) army meets him then hope for the best.
Mean while I'll crush his other armies and race for his capitol
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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