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Old October 15th, 2007, 09:13 AM
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Arralen Arralen is offline
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Default Re: Fomorian Goat Herders

I've tried Fomoria in 2 SP test games .. here's what I found:
  • Sacreds :Most of them have a little bit low ATT, therefore a low F bless could be helpful.(Fx on the pretender would also help with the absence of fire magic ...) F9 doesn't work that well, though, because A)they have only 1 attack and B)the high strength gives a high kill %tage anyway, the 2nd damage roll is wasted. N9 rocks, as with all sacred giants.
  • Standard Units :The random afflictions are a major PITA. Recruited 24 Javelineers, 14 of them where afflicted, 2 of those where acutally useless and had to be separated out ("lost an eye" and "limp"). That's turning into a real MM nightmare if you really want to recruit a bunch of them. On the other hand, most of them are useless anyway: the shield & armorless Milita does not work even as cheap meat shield, the Javelineers better do not get into melee (mixing them with Firbolgs does help somewhat, as it lessens swarming effects).
  • Item forging : .. somewhat of a problem .. no earth/fire means no hammers and no Charcoal Shields. In fact, there are no useful shields Fomoria can forge without the use of a specially tailored pretender. Annoying, if most of your fighting strength comes from thugs
  • Magic : Lots of possibilites, or even necessities: conjuration, evocation, construction, enchantment, alteration .. it's hard to get the priorities right, as they might be changing fast during the early game.

PS: Macha isn't fomorian ...
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