.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2007, 06:34 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Assassinating priests and astral mags

I think assassins would be fun if they could just choose which commander to go after, displaying the name and unit type, when you gave them the order. That way you could consistently go for easier targets, but still not be sure the opponent hadn't 'mined' one of his weak commanders with an anti assassin item or some bodyguards.
Reply With Quote
  #2  
Old October 24th, 2007, 06:40 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Assassinating priests and astral mags

From what I've seen on Assassins...

1) Jomon's Ninjas are among the best, IMO. Excellent stats and with Poisoned Shuriken.

2) Empoisoners (C'tis) come with Skele-Spam built in.

3) Any seducer is most likely worth it. I am astonished that the Serpent Cult's seducer is so very cheap.

In answer to your specific questions, like Konming said, almost all the spells you talk about can be avoided through high MR.
Reply With Quote
  #3  
Old October 24th, 2007, 07:58 AM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default Re: Assassinating priests and astral mags

What I have fun doing with assassins is Indie provinces. Go in the province, kill off the leaders until he can't find anymore. Then attack the province the next turn. The indie army is leaderless and routes.
Reply With Quote
  #4  
Old October 24th, 2007, 08:19 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Assassinating priests and astral mags

I think that to hire some assassins can always be usefull in MP, to make your ennemy react. He won't know exactly how many you use, so he could be tempted to protect all his leaders. The same can be said of spies, who can divert many pounds of gold he could use elsewhere.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #5  
Old October 24th, 2007, 12:53 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Assassinating priests and astral mags

The problem is assassins is they're easily out performed by cheaper investments into remote spells.
Reply With Quote
  #6  
Old October 24th, 2007, 02:04 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Assassinating priests and astral mags

Quote:
jimkehn said:
What I have fun doing with assassins is Indie provinces. Go in the province, kill off the leaders until he can't find anymore. Then attack the province the next turn. The indie army is leaderless and routes.
This does work, but its very time-intensive. You might take 3 turns to kill all the leaders of an indy province and then a 4th to take it. By that time you could probably have recruited an army that could cap the province and then continue on to cap more at 1/turn.
Reply With Quote
  #7  
Old October 24th, 2007, 02:14 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Assassinating priests and astral mags

Well, yeah. But you can do both.

Build some assassins and recruit troops. Now you've got an army taking a province a turn and assassins taking one every 2-3 turns. Some types of indies, especially with higher indy strength are easier to take by killing the leaders anyway.
Reply With Quote
  #8  
Old October 24th, 2007, 02:29 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Assassinating priests and astral mags

My favourite starting strategy when playing MA Abyssia is to prophet the Assasin you get at beginning on the first turn, and then move him into the toughest neighbouring province to assasinate the commanders. It's like extra province every 4-5fth turn. Not that awesome, but not that shabby either.

Just put him way back in the battlefield and script: Smite, Smite, Smite. It works, and if you get lucky, he gets awesome Heroic Ability when he eventually makes it into HoF.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.