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November 2nd, 2007, 08:09 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Assassin nations?
Since someone mentioned Black Hearts, Jotunheim has easy access to blood and very tough (giant) scouts...
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November 2nd, 2007, 05:51 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Assassin nations?
Tupilaks may be able to take down mages and priests, but they fail miserably against victims with high defense. Hoburg heroes beat them, and that's just embarrassing.
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November 2nd, 2007, 07:52 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Assassin nations?
Yeah, not a fan of Tupilaks due to their att/def.
Ah, forgot about the Samanishadas. Vicious, if memory serves. Likewise, the seducers (including the non-national Succubus blood summon) and Sirens can be outfitted as such, although Succubi are slow to work with -- if the seduction succeeds, they have to fly back all the way from the capital.
Aside -- it is probably a bad idea to use Succubi with an underwater nation, although it might be funny from a really really warped POV if she has water-breathing gear on. Talk about a bad date...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 2nd, 2007, 07:57 PM
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Corporal
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Join Date: Mar 2004
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Re: Assassin nations?
Hey all, thanks for the good discussion. I don't get to play much, so I've focussed mostly on nations without assassins up until now, but I just got a hankering to play with them a bit.
I'm curious - what do you guys do against a priest with smite? Smite's 20 points, so that can easily be a one-shot kill.
-Jeff
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November 2nd, 2007, 08:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Assassin nations?
Smite is MR-resists, so give your assassin an anti-magic amulet.
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November 2nd, 2007, 11:25 PM
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Major
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Join Date: Jan 2006
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Re: Assassin nations?
Don't forget there's also Mujina.
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November 3rd, 2007, 10:17 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Assassin nations?
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...
Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 5th, 2007, 09:26 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Assassin nations?
Smite is powerful, but you also need precision with it and MR influences the hit.
I've been playing using either of 2 bows on assassins, bow of madness(?) and etheral crossbow. Etheral crossbow is more effective, but I still lose assassins to mundane commanders. Haven't managed to get my assassin with the crossbow to target a pretender or major commander yet.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 5th, 2007, 10:03 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Assassin nations?
I think Smite is 100 precision. MR is the key.
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November 5th, 2007, 04:08 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
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Re: Assassin nations?
You've seen the Ethereal Crossbow work? I ask because I never see an attack sprite of the commander and no quarrel like a regular bow. I was beginning to think they were bugged. I even looked at enemy armies very closely for unexplainable deaths.
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