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November 6th, 2007, 10:38 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Help with Abominations
The army you described sounded unlike any AI army I've ever seen, so the MP game makes sense.
IMHO, your best bet is to declare victory and depart the field.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 6th, 2007, 10:17 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Help with Abominations
On the topic of ethereal xbows, I should point out, I am relatively certain it is Magic negatable (even though it doesn't say on the item). If that's true, I wouldn't use them because of the fact that your guys already have pretty poor precision.
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November 6th, 2007, 10:31 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Thanked 13 Times in 1 Post
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Re: Help with Abominations
the crossbow is definately MR negates.
Here's a really weird idea: living statue wall. They should live through the gaze, and they're lifeless so lifestealing isnt as big an issue. Back up with mages, as always.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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November 7th, 2007, 12:22 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Help with Abominations
Uhmm... 30 PD is nasty for R'lyeh. Ug.
So, beating the abominations is sorta outa the question, is there any way you can take out the support by focusing on the lesser threat?
Trolls & Illithids certainly have enough MR...
Though the biggest creature is often targeted first...
Half-baked ideas:
Arcane Bolt (AN, ignores MR?). Damage is kinda sad, though I suppose a communion might make it meaner.
Stellar Cascades (Stun damage? AoE5, no MR?)... If you can't beat em, sleep em?. You don't really have a price advantage to your mage, though. But you do have a middle-ground in the guru. Still, though, you only are facing how many abominations? You don't need the cascades to take out their entire army, just the big threats.
Swarm- Your available everywhere Gurus can cast it. But your facing two castings, or about 40 trolls... They don't have a MR worth mentioning, but you could easily get 100 on the field in one round of combat. At least you'll keep the trolls off of you?
Howl? Wolves appear on edge of battlefield. Nah... even unarmored Illithids have a base protection of five, and 28 hitpoints. Nine strength just won't cut it.
Breath of the Dragon/Poison Cloud. Only the abominations have PR...
Spam panic? It'll cost you a large number of nature gems using Gurus, though. And while Illithids aren't brave, they aren't in the frontline either. Stupidest idea ever: blink->panic.
If you have Rikshi in the area, w/nature boosters, Creeping Doom could swamp them. I mean, for 12 nature gems (Thistle Mace, plus fatigue cost) you can summon 70 ants. Go for three Rikshi with the right picks or a Treelord's staff, and you could get 70x2x3 or 420+ ants slowing them down.
So take these with a grain of salt. I've never faced abominations or summoned them myself. And, it's after a long day of work, brain cylinders might easily be misfiring. In fact, I'm pretty sure they are. However, there may still be some merit in focusing on the support troops rather than the big bad.
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November 7th, 2007, 01:21 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
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Re: Help with Abominations
Forge some boots of earth and take all of your earth 2 yogis, equip them with the boots and use Gifts from heaven. You should have 5 or 6 of those at the stage of the game where you have Aboms running around.
You can also assemble an army of the meaty monkeys, the bandars have 20 health. Take your F9 pretender and cast Warriors of Muspelheim and then cast a Flame storm. Take one of your N4 Yogis and cast mass regeneration. His trolls will take extra damage. Combined with will of the fates. Follow up with some pillars of fire with your pretender.
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November 7th, 2007, 03:51 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Help with Abominations
Don't bother with the meatie monkeys. Abominations will eat them up anyway. Instead scatter your markatas all over the place as cheap chaff followed with some faster stronger troops on the side with attack rears. Gifts of earth is a good idea. Summon earthpower should let your e2's cast it without the boots though I'm not certain if yogis can get e2? (Don't play thsi nation much).
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November 7th, 2007, 04:58 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
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Thanked 11 Times in 11 Posts
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Re: Help with Abominations
Buy 3 or 4 Bandar commanders, you can set the meaty monkeys on guard commander. Put the commanders on the back half of your side of the field and spread the commanders out. script the commanders with HoldX4 and attack. Put a few markatas up front and spread them out as decoys. The range 20 of the Abominations will make them charge forward to get in range, meanwhile your firestorm is killing the trolls. Use your fire king and pretender to cast pillars of flame once you get Flame storm/warriors of mupelheim setup. And again, that is just one army. The second army use chaff up front and bomb him with gifts from heavan.
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