.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2007, 06:21 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

Oh right, I forget, I get lightless lanterns too =).
Reply With Quote
  #2  
Old November 8th, 2007, 06:36 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

Everything I can. I try to make sure my pretender can make boosters for all the smith's random paths, so they can forge more things.

The Air and Astral randoms on the smiths open up whole new areas of cheap items.
Reply With Quote
  #3  
Old November 8th, 2007, 07:05 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

I realize that this is slightly off-topic, but why are charcoal shields so good? I almost never see units suffer damage from the fire effect in my tests, and even then rarely more than 3 or 4.
Reply With Quote
  #4  
Old November 8th, 2007, 07:13 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

Well, that depends on the unit.

A Prot 16 unit isn't going to suffer very much damage from a Dam 4 fire shield.

OTOH, A prot 0 unit is going to be fried eventually.

So if you are concerned that your SC is going to be swarmed by summoned undead or something and bottled up, you give him a charcoal shield.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #5  
Old November 9th, 2007, 01:19 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Ulm - what items do you build w/Smiths?

Quote:
DrPraetorious said:
Well, that depends on the unit.

A Prot 16 unit isn't going to suffer very much damage from a Dam 4 fire shield.

OTOH, A prot 0 unit is going to be fried eventually.

So if you are concerned that your SC is going to be swarmed by summoned undead or something and bottled up, you give him a charcoal shield.
Also realize that the fire damage is reduced by the weapon length of the attacker, so it's not going to do much to armored pikeneers. If you're getting attacked by ghosts though, low protection, short ranged attack, fire ignores their etherealness....quite effective.
Reply With Quote
  #6  
Old November 9th, 2007, 01:42 PM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

How do you build SCs with Ulm? I would just be happy with thugs.
Reply With Quote
  #7  
Old November 9th, 2007, 02:13 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Ulm - what items do you build w/Smiths?

Quote:
Folket said:
How do you build SCs with Ulm? I would just be happy with thugs.
Depends on what turn of the game and your targeted enemy nations. A SC on turn_15 against Pangaea would be equipped differently than a SC on turn_75 against R'yleh.
__________________
There can be only one.
Reply With Quote
  #8  
Old November 9th, 2007, 02:25 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Ulm - what items do you build w/Smiths?

Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (you can GOR the dragons, or just have a smith equipped with winged boots lead one dragon apiece for pretty lethal raiding options). For SCs, with boosters Ulm can reasonably easily summon all the elemental royalty other than water. You're also almost certainly going to want to empower a smith one level in death for forging reasons, this gives you an easy way to create death golems which can start encroaching into SC territory if properly equipped (no astral to mind duel, high HP & prot, built in crowd control with banefire shield). Outside of that, you've got the boosters to get that d1 smith high enough to cast liches, then the liches can take the boosters to make tartarians.

Also, keep in mind Ulm really needs a pretender to flesh out some of their magic diversity, and summoning SCs is a pretty reasonable use of pretender-turns so its not unreasonable to expect that to be something your pretender contributes to.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.