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November 9th, 2007, 02:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Ulm - what items do you build w/Smiths?
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (you can GOR the dragons, or just have a smith equipped with winged boots lead one dragon apiece for pretty lethal raiding options). For SCs, with boosters Ulm can reasonably easily summon all the elemental royalty other than water. You're also almost certainly going to want to empower a smith one level in death for forging reasons, this gives you an easy way to create death golems which can start encroaching into SC territory if properly equipped (no astral to mind duel, high HP & prot, built in crowd control with banefire shield). Outside of that, you've got the boosters to get that d1 smith high enough to cast liches, then the liches can take the boosters to make tartarians.
Also, keep in mind Ulm really needs a pretender to flesh out some of their magic diversity, and summoning SCs is a pretty reasonable use of pretender-turns so its not unreasonable to expect that to be something your pretender contributes to.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 9th, 2007, 03:05 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Ulm - what items do you build w/Smiths?
I have already had it explained to me that raiding is useless. You are wasting your time raiding. Baalz why are you confusing this player with your nonsense about raiding? Baalz, Baalz, you accuse me of trolling, but then you seek to lead this poor man astray with your talk of "raiding". A childs dream. Raiding is useless, and never done in MP. That's why useless PD has so little effect.
Oh, and it seems the only "fair" match up for any Monkey race is the bottom of the bottom. Unfortunately, LA Abysia was mentioned, which is pretty funny. I think it would be amusing for Patala to attempt to survive very long against LA Abysia. You know, Blood-2 hunters from turn 1 and Blood 2 Agony spammed on low MR monkies. Of course, later(Evocation-3, wow, really late) Abysia will Magic Duel all the Nagarashi to death. Then we'll see how good monkeys with astral and nature do against concentrated rains of fire and demons. But it's pretty clear people don't think out the consequences of Patala's many, many weaknesses before they trash talk. Patala honestly would benefit from having no PD at all if it would give them a real stealth unit. Of Astral-2 on the Nagirashi. Or much of anything, because their PD is currently completely useless.
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November 9th, 2007, 03:16 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Ulm - what items do you build w/Smiths?
You're a pretty good troll, you do so make one want to respond. But instead, hmmm, what's this? Ohhh, an "ignore this user" button. Cool, I think I'll push that one instead.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 9th, 2007, 03:21 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Ulm - what items do you build w/Smiths?
Hahaha. Yeah, you are a troll, Lord Bob.
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November 9th, 2007, 03:29 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Ulm - what items do you build w/Smiths?
Respond? Exactly how were you going to do that? You just spent a post extolling raiding, and now you have to explain how PD has no effect on raiding. Clearly that's going to be a bit of a problem. Oh, and the Sanguine Rod has very little positive effect after Blood-2 is reached. It helps, but not in any spectular manner.
Blood 1:
0.50 times 1 to 7 slaves=2 slaves a turn
0.90 times 1 to 8 slaves=4.05 slaves a turn
1.00 times 1 to 9 slaves=5 slaves a turn
1.00 times 1 to 10 slaves=5.5 slaves a turn
Clearly, Blood-2 is just fine. The reason why LA Abysia does poorly is people refuse to accept this and insist on getting Construction-4 first. So yeah, I can hunt with a Blood-2 Mage just fine.
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November 9th, 2007, 03:34 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Ulm - what items do you build w/Smiths?
I don't think he needs anyone to respond, he'll just keep talking to himself, though ignore function sounds pretty good if he's going to do so off-topic in lots of threads.
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November 9th, 2007, 03:26 PM
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Corporal
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Join Date: Sep 2006
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Re: Ulm - what items do you build w/Smiths?
Quote:
Baalz said:
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (
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I think the golems make really good SCs for UlM..or as I design them anyway. It's pretty easy to give them the invulnerable robe, boost their MR and then they can use luck/body ethereal on themselves and go to town. The big problem is that they don't regen so they can be worn down. but I've had pretty good success with a tricked out Golem with the stonesword laying waste to armies.
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November 9th, 2007, 03:34 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Ulm - what items do you build w/Smiths?
Regular golems are pretty vulnerable to mind duels, in MP its often pretty tough to use them against real armies as if nothing else your opponent probably has lizard shamen somewhere and for a couple hundred gold and a few pearls your 50+ gems worth of golem and equipment has a pretty good chance of going poof round one. Very good for raiding though, particularly against nations with no national astral mages.
Poison golems though, there is no easy way to stop other than the usual SC counters.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 9th, 2007, 04:38 PM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Ulm - what items do you build w/Smiths?
Yeah, the ignore button works like a charm 
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November 9th, 2007, 05:27 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Ulm - what items do you build w/Smiths?
Fleeing the field after refusing to actually answer any of my points doesn't actually make me feel bad. I've more than gotten use to the know-it-all super-vain yet completely and utterly conventional attitude of many Western Europeans. Do you also think it is "oh-so-bold" to dislike America? Not saying your wrong, but does it get any more conventional than that? Baalz didn't even make ONE SINGLE POST about why I was actually wrong. Pretend to be superior, and who knows, maybe the poor fool will believe you. Or maybe not.
And being offended isn't going to make me say I'm sorry either. Patala is nerfed, and the only "help" you've given is to whine about valid problems.
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