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November 10th, 2007, 12:14 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: City wars-Gang wars, a new map + mod ALPHA
1. No, but I made a rush with hundreds of undeads, only to be slowed by their home province, The Cathedral (funny there is the same sort of site on the gates). The AI clearly suffers less from lack of gold (difficult level), and with a classic faction, I think I would have been outnumbered and beaten, even if I owned two times more provinces. When I reached them they had two castles, but they did not control more than the half of the inner city.
All of this balances quite a bit because the AI tends to suicide on the special provinces.
I think it would be more fun wth one more party in and one more party out of the walls.
2. Yes, I don't know what I would have done without my longdeads.
3. yes, but as undeads are crappy, and the low supplies bans big armies, I was only able to take the Motheroak.
How many sites are in each province ? I found only two in Mother oak (without acashic record). The Market Outside the wall is really funny. (12 huge elementals !!)The one with Bogus+an army is maybe too strong, lost a strong army (80+regular units,prophet and a support mage)without killing anyone.
4.Thugs are clearly the solution, maybe the only one, but I haven't done it , most of my mage/priests reanimate all the time.
Don't know for the rewards, motheroak is good.
My dragon was rapidly injured (chest wound), hopefully I wasn't clumsy enougth to send him on a special province, which,I think, can take out almost any early thug/SC.
In the walls I found the Akadomeia, which is one of arcos national : you can't recruit from it, apart if you are Arcos
I forgot one thing : those damn events, regularly giving me hordes of useless and costly chaff, a real pain in the rear with neutral luck, a sure death with +3 luck. Need to be a good logistician to send them die as soon as they appear.
It would be great if we could mod the events, but I don't think it is possible.
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November 10th, 2007, 01:10 PM
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Lieutenant General
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Re: City wars-Gang wars, a new map + mod ALPHA
what was you indie strenght?
I never placed bogus anywhere I think...
I didn't know you can only recruit from nationals if you are the nation.. I placed Niefelheim on one too.. I liked the idea of being able to recruit neifelgiants after beating a strong province.. I can replace the akadeamia later with something to recruit sage though
If there was a site on the gates it's random
Maybe you should try a game with a regular nation and indie strength 3?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 10th, 2007, 04:25 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: City wars-Gang wars, a new map + mod ALPHA
I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
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November 10th, 2007, 04:57 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: City wars-Gang wars, a new map + mod ALPHA
Quote:
Humakty said:
I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
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If a "barbarian invasion", "knight attack" or other independents attack!-type event happens in a independent province, the attackers join the defenders.
If the game lasts long enough, you can end up with a province of Vampires, Knights, Blood Druids, Barbarians + Bogus as defenders..
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 10th, 2007, 05:02 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: City wars-Gang wars, a new map + mod ALPHA
And.. that is a good reason to leave it alone
Anyway burnsaber.. just try the map yourself and let me know what you think too 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 13th, 2007, 06:57 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: City wars-Gang wars, a new map + mod ALPHA
13 downloads and only one posting feedback.. is it that bad?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 14th, 2007, 03:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: City wars-Gang wars, a new map + mod ALPHA
Quote:
Aezeal said:
13 downloads and only one posting feedback.. is it that bad?
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Trying to get feedback from the players is like trying to climb the Mount Everest naked -> practically impossible.
You'll just have to wish that some kind soul will bump into your mod and make your day.
I really don't have time to test other mods. I've got my own and some MP games to play. But, I've actually made a few criminal units in my mod (Crime Lord, Thug and Cutthroat). Feel free to steal them for your mod if you like. See the link in my sig.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 1st, 2008, 05:52 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: City wars-Gang wars, a new map + mod ALPHA
This is intended to be a single-player mod?
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June 1st, 2008, 06:06 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: City wars-Gang wars, a new map + mod ALPHA
well not specifically, I think that as long as the nations that I modded within the walls ain't taken you could easily play with 4 "gangs" in MP for control of the city.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 1st, 2008, 07:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Re: City wars-Gang wars, a new map + mod ALPHA
This is an interesting concept. I'm wondering if you've thought about adding new "gang-related" nations to this mod?
Maybe ones based on traditional gangs or gang-like organizations? The Chinese Axemen, the Indian Thugee, the Arabic Hashasheen, and the Haition Tonton Macoute all come to mind-each possessing a large potential for flavor.
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