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November 18th, 2007, 01:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ritual summons with more than one effect
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
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November 18th, 2007, 01:19 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Re: Ritual summons with more than one effect
Quote:
Sombre said:
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
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Well, that's how I will be forced to do it. I would have preferred the tiny army approach, but c'est la vie.
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November 18th, 2007, 01:22 AM
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Major General
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Join Date: Oct 2006
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Re: Ritual summons with more than one effect
I completely misunderstood what he wanted. I thought he wanted summons with more than one effect. If you were going for unique summons, then Sombre has the right idea.
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November 18th, 2007, 01:39 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Ritual summons with more than one effect
Hmm?
No you understood. I was suggesting another way he could implement Great Daemons.
If you want to do uniques, the best way is to copystat the Troll Archer and Warrior Mage units.
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November 18th, 2007, 01:49 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Ritual summons with more than one effect
Now I am completely confused 
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November 18th, 2007, 06:32 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Ritual summons with more than one effect
He wants to make unique summons that come with an army of other units. This would make the uniques more expensive, but still worth their cost.
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