|
|
|
 |
|

January 5th, 2008, 02:47 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
Misfortune has its drawbacks, but its not that bad when coupled with Order. I take Misf 2-3 in every MP game. Its a gamble for the first couple of turns, until you capture 1 or 2 provinces, because you could get slammed in your cap. But once you get those provs the chance of a bad event in your cap drops drastically - and the truth is that bad events in the majority of your empire really dont effect gold output that much. They are only a problem if they happen in capitals and awesome farmland provs.
So, on the whole, unless you have a strong reason to take luck, I think that Order + Misf is always the way to go.
|

January 5th, 2008, 02:50 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
You are lucky if you are not severely punished for taking Misfortune.
|

January 5th, 2008, 02:52 PM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
Zeldor. You have just been struck with extremely bad luck. Most of the time you can take misfortune 3, and not receive anything that unlucky.
|

January 5th, 2008, 04:21 PM
|
 |
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
I am playing an MP game with high luck and a lucky pretender. I receive gems, magic items and gold almost every turn, not to mention heroes begging to serve in my army. The downside is I get dregs of lame militia / arrow cushions who show up as well.
An interesting thought is that all these bonus events from high luck, such as merchants and tax surpluses, might generate more gold than the +x% you get from high order combined with misfortune. I haven't thought this out but just thinking that most provinces have pretty low income to start with, and then when you add on lost income from barbarian invasions and time to recapture, plus negative event income drains, High order may not be as lucrative as high luck.
Plus it is less aggravating and generates significant gem income as well.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|

January 5th, 2008, 05:03 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
Quote:
DonCorazon said:An interesting thought is that all these bonus events from high luck, such as merchants and tax surpluses, might generate more gold than the +x% you get from high order combined with misfortune. I haven't thought this out but just thinking that most provinces have pretty low income to start with, and then when you add on lost income from barbarian invasions and time to recapture, plus negative event income drains, High order may not be as lucrative as high luck.
|
A player ran some tests on this and basically the upshot is Order 3 Misfortune 3 results in more gold income for the first 30 - 40 turns.
Then turmoil 3 luck 3 equals and overtakes it, giving you more gold overall.
However, the first 30 turns of a game is the 'crucial' part of the game usually as it sets you up how you are going to do throughout the entire game.
This is why order 3 misfortune 3 is often viewed as the best option.
The scale you after really avoid taking (other then LA Ermor) is death 3. Death 3 is just eventual suicide in anything other than a blitz, very small game.
|

January 5th, 2008, 05:14 PM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: What Are the Drawbacks of High Misfortune?
Quote:
Meglobob said:
A player ran some tests on this and basically the upshot is Order 3 Misfortune 3 results in more gold income for the first 30 - 40 turns.
Then turmoil 3 luck 3 equals and overtakes it, giving you more gold overall.
|
Anyone have a link to the thread?
|

January 5th, 2008, 06:40 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
Quote:
PyroStock said:
Quote:
Meglobob said:
A player ran some tests on this and basically the upshot is Order 3 Misfortune 3 results in more gold income for the first 30 - 40 turns.
Then turmoil 3 luck 3 equals and overtakes it, giving you more gold overall.
|
Anyone have a link to the thread?
|
Here is a link:-
http://www.shrapnelcommunity.com/thr...=&fpart=2&vc=1
I am sure there was a more in depth thread somewhere but I can't find it!
|

January 5th, 2008, 07:03 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
I refuse to take even 1 misfortune or 1 death. And I have fairly decent success in mp games.
In Alpaca when i needed negative scales for a double 9 bless i took 2 drain and 3 sloth. I prefer to get my worthy heroes,
and i prefer to not deal with bad events in the crucial expansion phase.
Things like sloth, cold, and drain can be planned for. Sloth does limit the types of troops you can build, so you take conjuration and summon troops. Drain means you need research boosters. I traded for several research boosters in Alpaca.
But I am someone that likes to plan things out. Others may welcome the unpredictable as the "spice."
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

January 5th, 2008, 08:23 PM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: What Are the Drawbacks of High Misfortune?
Quote:
Meglobob said:
I am sure there was a more in depth thread somewhere but I can't find it!
|
Suuuuuuuure.
That thread does compare Order3 & Luck3 more than once, but never Order3/Misfortune3 & Luck3/Turmoil3.
I've always liked Order. I wonder how Misfortune1, 2 & 3 compares or if there is a sweet spot in Luck1, 2 or 3 (similiar to Drain2).
|

January 5th, 2008, 05:22 PM
|
 |
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: What Are the Drawbacks of High Misfortune?
Interesting...I wonder how the tests were done and how you account for magic items, gems, heroes, no lab/temple burning risk, etc.
First part of the game is definitely critical but in my limited experience I have found I am often constrained by resources in the beginning of the game whereas later in the game it is $$$ I need.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|