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  #1  
Old January 23rd, 2008, 11:37 AM
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Default Re: Fort Retreat Survival --> call for discussion

I got confused by the wording in the manual on this too.

It actually says, "Units which retreat are eliminated instead of being able to return to the fortress."

What that means is, they cannot break siege, then retreat to the fortress. The manual does not say they cannot retreat to a neighboring province.

I like it the way it works now (if you hadn't guessed that already ).
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  #2  
Old January 23rd, 2008, 01:16 PM

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Default Re: Fort Retreat Survival --> call for discussion

Survivors from the losing side of a siege isn't that improbable. During the rout some could escape the fortress outright through tunnels, sewers, maybe a river or the sea if there's one available. Some might play dead, or hide, remove their uniforms and pretend to be non-combatants, then rejoin the cause when it's safe.

In terms of famous survivors from a siege in myth (and Dom3 is surely based on myths!), Aeneas and a load of Trojans escaped Troy to later found the progenitor of Rome.

Edit:
Actually, I should add: if you want additional casualties after a siege, you should give an additional morale bonus to the defenders. If their chance of dying after routing is increased, you can bet they'd fight a lot harder too.
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  #3  
Old January 23rd, 2008, 04:38 PM

Maraxus Maraxus is offline
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Default Re: Fort Retreat Survival --> call for discussion

Moral failure describes: "This unit values it's life higher then the victory in the battle. This (in case of really slow units, this combined with a total lack of battle-overview) makes them retreat rather then fight on."

I think you should avoid "fleeing troops die" as much as possible, unless you add a really good "nothing to loose" boost to moral for such situations.
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Old January 23rd, 2008, 05:00 PM
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Default Re: Fort Retreat Survival --> call for discussion

eh, it does allow the "exploit" or sortieing w/ your army set to retreat... you could save your entire besieged force that way
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Old January 23rd, 2008, 05:51 PM
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Default Re: Fort Retreat Survival --> call for discussion

Quote:
Maraxus said:
I think you should avoid "fleeing troops die" as much as possible, unless you add a really good "nothing to loose" boost to moral for such situations.
They aren't dying, they're surrendering.
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Old January 23rd, 2008, 06:20 PM
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Default Re: Fort Retreat Survival --> call for discussion

To nations like Sauromatia, who eat the captured enemies.
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Old January 23rd, 2008, 08:40 PM
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Default Re: Fort Retreat Survival --> call for discussion

Quote:
Endoperez said:
To nations like Sauromatia, who eat the captured enemies.
Those are only dirty rumors, you can't prove a thing!
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Old January 23rd, 2008, 10:41 PM

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Default Re: Fort Retreat Survival --> call for discussion

Never mind the banners of flayed men, move along, nothing to see here.
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