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January 23rd, 2008, 11:37 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Fort Retreat Survival --> call for discussion
I got confused by the wording in the manual on this too.
It actually says, "Units which retreat are eliminated instead of being able to return to the fortress."
What that means is, they cannot break siege, then retreat to the fortress. The manual does not say they cannot retreat to a neighboring province.
I like it the way it works now (if you hadn't guessed that already  ).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 23rd, 2008, 01:16 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Fort Retreat Survival --> call for discussion
Survivors from the losing side of a siege isn't that improbable. During the rout some could escape the fortress outright through tunnels, sewers, maybe a river or the sea if there's one available. Some might play dead, or hide, remove their uniforms and pretend to be non-combatants, then rejoin the cause when it's safe.
In terms of famous survivors from a siege in myth (and Dom3 is surely based on myths!), Aeneas and a load of Trojans escaped Troy to later found the progenitor of Rome.
Edit:
Actually, I should add: if you want additional casualties after a siege, you should give an additional morale bonus to the defenders. If their chance of dying after routing is increased, you can bet they'd fight a lot harder too.
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January 23rd, 2008, 04:38 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Fort Retreat Survival --> call for discussion
Moral failure describes: "This unit values it's life higher then the victory in the battle. This (in case of really slow units, this combined with a total lack of battle-overview) makes them retreat rather then fight on."
I think you should avoid "fleeing troops die" as much as possible, unless you add a really good "nothing to loose" boost to moral for such situations.
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January 23rd, 2008, 05:00 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Fort Retreat Survival --> call for discussion
eh, it does allow the "exploit" or sortieing w/ your army set to retreat... you could save your entire besieged force that way
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January 23rd, 2008, 05:51 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Fort Retreat Survival --> call for discussion
Quote:
Maraxus said:
I think you should avoid "fleeing troops die" as much as possible, unless you add a really good "nothing to loose" boost to moral for such situations.
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They aren't dying, they're surrendering.
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January 23rd, 2008, 06:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Fort Retreat Survival --> call for discussion
To nations like Sauromatia, who eat the captured enemies.
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January 23rd, 2008, 08:40 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Fort Retreat Survival --> call for discussion
Quote:
Endoperez said:
To nations like Sauromatia, who eat the captured enemies.
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Those are only dirty rumors, you can't prove a thing!
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January 23rd, 2008, 10:41 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Fort Retreat Survival --> call for discussion
Never mind the banners of flayed men, move along, nothing to see here.
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