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February 3rd, 2008, 07:46 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Pythium (MA) strategy
yeah I'm looking at the cycolps too.. especially since the earth mother or whatever was suggested isn't in my reperoire
I was looking at almost the same settings as you.. you think the E6 will be better over E4 and higher prod and growth?
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February 3rd, 2008, 07:52 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Pythium (MA) strategy
Maybe not. But it gives easier access to globals like the forge.
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February 3rd, 2008, 08:59 PM
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Private
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Re: Pythium (MA) strategy
Which then makes it easier getting rings of wizardry and the like.
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February 3rd, 2008, 09:37 PM
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Lieutenant Colonel
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Re: Pythium (MA) strategy
AFAIK, dom 5 or 6 can be rather hard to maintain as a lot of players will play either awake sc's with awe or mass sacred production. However, cyclops is not a bad choice overall despite I don't understand why you suggest to wear boots of begemoth on very costly size 5 cyclops instead of using much cheaper, trampling, regenerating, size 6 and more hp earth mother with the same magic for the same purpose. I really don't dig it 
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February 4th, 2008, 05:24 AM
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Brigadier General
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Join Date: Oct 2006
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Re: Pythium (MA) strategy
Why Cyclops over the Mother? How about 26 protection rather than 11?
Even with trampling and regen out of the box, 11 protection really isn't enough to survive against many troops - even barbarians.
Size 5 can actually be an advantage in some cases - it allows the cyclops to fight with his weapon/s against other size 5 enemies rather than trying to trample them.
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February 4th, 2008, 08:22 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Pythium (MA) strategy
11 protection should be boosted by Stone and Ironskin ASAP and Invul, so it's not an argument. When the pretender awakes, you should have both. As for fighting size 5 enemies... Well, trampling is really not so good on a combat pretender and it is not a secret. Purpose of such god is not fighting equally tough enemies but killing the hordes of small ones. I don't say that Earth mother is very good pretender, I just say that for purposes of trampling she is much better than cyclops you suggest.
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February 4th, 2008, 10:58 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Pythium (MA) strategy
a better reason to not take the mother is that you CAN't TAKE the mother...
PS why not just take a cheap fountain or arch mage to get some astral and nature and earth.. and save some points and get more ... growth or something
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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