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February 17th, 2008, 10:37 AM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Conceptual Balance Mod 1.21
Quote:
quantum_mechani said:
Actually, even though I forgot to fix that bug, I had decided to scrap the path level change anyway.
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Removed it from the download.
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February 22nd, 2008, 10:32 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Conceptual Balance Mod 1.21
I find the Tartarian gate at 25 a little too expensive, unless I have more chance to have a commander or maybe the level (D8 or 9 ?) should be decrease :
To make a tartarian factory, you have to plan this since the beginning : high Death pretender, maybe Construct 8 for +4D, Enchantement for Lich and Gift of Health / Reason, ...
But with an overpriced Tartarian Gate, nobody will try this strat in MP.
I think 15 gems and -1 to the casting level is better.
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February 22nd, 2008, 12:44 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.21
I still think it may be overpowered. Reall small price for what you can get, other similarly powerful beings are limited in number and cost a lot more gems. And they are not so easy to cast either.
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February 23rd, 2008, 07:18 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Conceptual Balance Mod 1.21
There's not much to aim for in late game. Tartarians, Abominations and Iron Dragons, only Tartarians having a chance of being commanders and full slots.
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February 24th, 2008, 12:39 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Conceptual Balance Mod 1.21
As has been stated, tartarians have no real competition, I can't imagine them not seeing action in the late game at 25 gems, or even higher.
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February 24th, 2008, 08:54 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.21
but they need very high level of Death, it's very difficult without a special pretender of the unique artefact (+4D)
perhaps decrease the price of abo and iron dragon ?
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February 24th, 2008, 09:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod 1.21
Even with steep requirements it seems people are using the tart strat often and it's extremely effective, so it's arguable that they (and the other two big guys) are too hard to get.
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