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February 18th, 2008, 09:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Has luck been accidentally nerfed...
Final test, I won't bother writing everything out.
Late Age
Arcos, Order 3 Misf 2 Magic 3:
turn 1: 400, +961/turn
turn 30: 27k, +920/turn, 7 gems
Man, Order 3 Luck 3 Drain 3
turn 1: 400, +959/turn
turn 30: 30k, +1064/turn, 55 gems
got Ice Sword (constr 0), Blood Stone (constr 4)
Tien Chi, Order 3 Growth 2 Misfortune 2 Magic 1
turn 1: 400, +1200/turn
turn 30: 38k, +1400/turn, 19 gems
note how much initial placement matters
Agartha, Or 1 Death 1 Luck 3 Magic 1
turn 1: 400, +900/turn
turn 30: 26k, +890/turn, 96 gems
got Owl Quill, Ring of Fire (both constr 2), again note how much initial placement matters
I did notice that during the first ten or so turns, the scales didn't seem to matter as much. I think if there's something wrong, it's just due to the scale spread bug screwing with the result.
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February 18th, 2008, 09:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Has luck been accidentally nerfed...
I think you would need to test thousands of turns to make it useful. In one game with Order 3 Luck 3 I got treelord's staff, 2 clams, few more items, also vampire count, barbarians. All in less than 30 turns.
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February 18th, 2008, 09:22 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Has luck been accidentally nerfed...
I don't want to test thousands of turns, but I did test (10 nations x 30 turns ==) 300. If you'd like to do more complete tests, go on!
I only tested the amount of gold and gems, and later items, you get with different scales. It seems that luck gives about as much gold and much more gems in the long run, if you manage to conquer as much as your Order neighbours.
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