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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 26th, 2008, 06:07 AM
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Endoperez Endoperez is offline
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Default Re: Looking for 4 modders for fun project

"Long ago, most of the nations lived together in harmony. Then, everything changed when the undead nation attacked. Only the Pretender, master of all four elements, could stop them."
For some reason, I can't look at this thread without thinking of cartoons. Any way, check out the Alugra mod Agrajag. It has a similar feel to it. If you go that route, every contributer should check that out to make sure they aren't stepping on that mod's toes.
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Old February 26th, 2008, 06:43 AM
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Default Re: Looking for 4 modders for fun project

Quote:
Endoperez said:
Any way, check out the Alugra mod Agrajag. It has a similar feel to it. If you go that route, every contributer should check that out to make sure they aren't stepping on that mod's toes.
Huh, Never heard of it
But if such a mod exists, I'd rather think of some other back story (rather than have similar stories and tip-toe around another mod.)
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Old February 26th, 2008, 01:31 PM
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Default Re: Looking for 4 modders for fun project

(new post because I feel this warrants it)
How about 4 warring tribes/clans/families/cults/groups/organizations/mega-coroprations (each from one element), that have been recently forced together by powerful and warriorlike priests lead by an oppressive pretender?
What do other people have to say about the general flavour/theme of the nation?
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Old February 26th, 2008, 03:06 PM

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Default Re: Looking for 4 modders for fun project

I prefer "Guilds"

***edit: updated and attached 3 posts below***

Here is the Earth-Guild Part. It's set up as a Nation so you can watch it in game.

***edit: updated and attached 3 posts below***

Features:
-Slow Guys with big shields.
-The worst mage you have ever spend 90 Gold on.

Stuff:
-Banner, icon, provincal defence, descriptive text are all open to change once some more "common backround" is choosen.
-The National hero is comanding the starting army for demonstration purpose.
-Why do my units allways look blurish in the game, they look sharp outlined in the tga-files? Do I use a wrong format or something?
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Old February 26th, 2008, 04:08 PM

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Default Re: Looking for 4 modders for fun project

They look blurry because the size of the graphics is wrong.

They should be 32, 64, 96, 128 etc pixel dimensions, not 72x72 or whatever they are now.
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Old February 26th, 2008, 04:10 PM

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Default Re: Looking for 4 modders for fun project

I like your earth bit Maraxus, nicely done. The mage is indeed pretty dire and his forge bonus is virtually worthless being as there's little he can forge, but I guess that's what you were aiming for. Maybe you could give them a better chance of getting a second earth pick at least?
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Old February 26th, 2008, 04:43 PM

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Default Re: Looking for 4 modders for fun project

There is allways something the Smith can forge, when he get's his 10%.

Earth: Earth boots, then Dwarven Hammers, then maybe something else.
Fire: Shields of Awe and Fire Brands. Lots.
Water: Water Braclet, then Rime Hauberg and maybe Boots of Quickness.
Air: Least useful, imho, but Bows of War are always a good use of 3 Air Gems.

Maybe, I buff the Random chance to 20%. Even higher (Like 100%) might be possible, depending on the Mage-Power of the other 3 Elements to come.


That think with the image size - I should have thought of this. I knew there were restrictions like that, but I didn't check my size, or whet those restrictions were.
Now everything is at 64x64 and looks good. Check the Smith's beard.


PS: Plus, I'm not sure, the new spell "Land War" is not a bit overpowered. It's multiple little earth-melds but each also has +20 fatigue. At medium distance when in two castings some of the enemy squares are hit multiple times, this can potentially be the best combat-earth spell without gems.
And should I ever create the predecessor nation for Bogarus, I'll add this too - and it will also deal cold damage.
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