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  #1  
Old February 28th, 2008, 07:16 AM

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Default Re: Equipment: which to use and what to avoid?

Ooh, I just tried Star of Heroes - yeah, it's not too bad. Two attacks as well! I gave some Black Knights two Stars each, nd they ended up with 4 attack-14 damage-26 attacks, which I think isn't bad for 6 gems (or 4 with hammers, I think).
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  #2  
Old February 28th, 2008, 07:55 AM
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Default Re: Equipment: which to use and what to avoid?

Just to point one thing out again that is easily forgotten: Maces/Morningstars/Flails/Whips (magical and non magical) gives +2 EXTRA attack against ALL shields. This is not seen when you click on "attack".

Thus the flail gets 2 attacks (+1) + -2 defense on the target in the second attack + if shielded +2 on all attacks.

Example:
Unit A attacks unit B

Unit A
Base 10 attack
With flail 11

Unit B
Base 10
With shield 14

Unit A
First attack
Attacks 11 + 2 against shield = 13
Defense 14
13 against 14

Second attack
Attacks 11 + 2 against shield = 13
Defense 14 - 2 for second attack = 12
14 against 12

Flails damage is only +3 though. So don't try them against heavy infantry with shields. Instead use morningstars +6 damage. Against heavy infantry without shields use battle axes or mauls depending on defense.
But you can clearly see flail guys rock against light infantry.

All weapons in the game have their niche I believe. MA Ulm's infantry pretty much covers them all. My tip is to recruit units with the weapons able to most easily deal with the defense you expect to be up against. If possible that is.
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Old May 25th, 2008, 01:23 PM
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Default Re: Equipment: which to use and what to avoid?

Quote:
Dedas said:
Just to point one thing out again that is easily forgotten: Maces/Morningstars/Flails/Whips (magical and non magical) gives +2 EXTRA attack against ALL shields. This is not seen when you click on "attack".
Whips get a bonus against all shields? This seems strange to me, unless you're dealing with a whip that can shock you. Granted whips suck pretty badly, but this still does not seem logical to me.
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Old May 25th, 2008, 01:58 PM
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Default Re: Equipment: which to use and what to avoid?

Quote:
moderation said:
Whips get a bonus against all shields? This seems strange to me, unless you're dealing with a whip that can shock you. Granted whips suck pretty badly, but this still does not seem logical to me.
I'm not sure if whips have the #flail bonus or not, but I think it's due to the fact that a "blocked" whip might warp around the shield and hit you in the back of your helmet.

Do you even care if you're hit with a nonmagical whip, though? Damage taken after protection is reduced is capped at 1, and you don't need much protection to negate even that.
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Old May 26th, 2008, 01:09 AM
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Default Re: Equipment: which to use and what to avoid?

Does anyone actually use the whips? They seem useless to me.

I;ve used Crystal shield on a TC (rainbow) mage + reinvig boots to good effect.
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  #6  
Old May 26th, 2008, 01:27 AM
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Default Re: Equipment: which to use and what to avoid?

I use whips, but only on my blood slaves. Whoops, might have let out a little too much info there.
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Old May 26th, 2008, 03:39 AM
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Default Re: Equipment: which to use and what to avoid?

Quote:
Wokeye said:
Does anyone actually use the whips? They seem useless to me.

I;ve used Crystal shield on a TC (rainbow) mage + reinvig boots to good effect.
In CB, some whips are worth using. N1 and 5 gems for Animal Awe should be good againt elephants, Thunder Whip is the first AN weapon I think, Demon Whip only takes Fire for an AoE attack...

I've also tried making a repel thug armed with a whip, but that seems like a dead end.
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Old August 16th, 2010, 11:53 PM

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Default Re: Equipment: which to use and what to avoid?

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Originally Posted by Endoperez View Post
Quote:
Wokeye said:
Does anyone actually use the whips? They seem useless to me.

I;ve used Crystal shield on a TC (rainbow) mage + reinvig boots to good effect.
In CB, some whips are worth using. N1 and 5 gems for Animal Awe should be good againt elephants, Thunder Whip is the first AN weapon I think, Demon Whip only takes Fire for an AoE attack...

I've also tried making a repel thug armed with a whip, but that seems like a dead end.
The whip that does the entangle is *very* worthwhile vs sc's.
The demon whip aint great but its cheap AoE.
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