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March 3rd, 2008, 04:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Thanked 8 Times in 2 Posts
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Re: Conceptual Balance Mod 1.21
Aren't you confusing Carrion Woods with Haunted Forest?
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I'm in the IDF. (So any new reply by me is a very rare event.)
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March 3rd, 2008, 04:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Conceptual Balance Mod 1.21
Carrion Woods creates the nation-spesific animal-manikin. It turns Pangaea into Ermor-lite, with dominion transforming population into freespawn.
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March 4th, 2008, 01:13 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Conceptual Balance Mod 1.21
In my 'question Of balance' game I created a pretender build in order to cast Carrion Woods. Doing so is pricy. Not only do you need a Prentender that has both nature and death, you need a high dominion, and a life scale in order to make the spell effective. In order to make this build, I had to give up blessed centaurs. But we will see if the spell is overpowered at level 0 or not. But at level 0 it does make Pangaea a lot more interesting to play.
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March 4th, 2008, 05:25 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Conceptual Balance Mod 1.21
Oh yes, no doubt it does. Ghost raiders at level 0 would also make Helheim and CTis a lot more interesting to play.
P.S.
My own pretender has death and nature, and very good scales. I fail to see the 'sacrifice'.
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March 4th, 2008, 06:37 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Conceptual Balance Mod 1.21
Dominions II had a theme in which Pangaea started the game with Carrion Woods as a dominion effect. They had Nature/Death mages and level 0 national spells for summoning the Carrion lords and ladies and critters that now have to be researched. I don't remember how good it was considered, but I doubt level 0 Carrion Woods is as big of a problem as you think. It kills off population, reducing your income and your capability to recruit normal troops or mages.
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March 4th, 2008, 07:21 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Conceptual Balance Mod 1.21
Playing Mid Marignon, I had the AI cast wild hunt against me, and if I recall correctly, it only works in forests, so it's not that hard to avoid having your mage priests killed (quite annoying though).
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March 5th, 2008, 01:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Conceptual Balance Mod 1.21
Isn't it a bug with lvl0 Carron Woods? I think they should be lvl 7 or 8.
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