|
|
|
|
 |

March 6th, 2008, 07:50 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Casting flaming arrows
Dedas means to say (ott) that for archer heavy nations they are a game changing strategy (and if you have mages that can cast it to start with it's usually the first thing to research to). And if you have any archers at all they will give you an extra edge.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

March 6th, 2008, 10:52 PM
|
 |
Sergeant
|
|
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Casting flaming arrows
He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:
Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells
Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K
I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
|

March 7th, 2008, 12:28 AM
|
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Casting flaming arrows
Quote:
Thrawn said:
He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:
Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells
Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K
I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
|
Ok, cast Communion Master on turn 2, then cast Flaming Arrows on turn 3. This is because any mage that casts Communion Master MUST cast it after the guys casting Communion Slave if you want your Master to get the effect (you can do this in a single turn if the Communion Master mage is below your slaves on your army screen).
Second, the computer won't cast Flaming Arrows if your enemy is very weak. So, if you have 150 troops and the enemy you are fighting has like 20 troops, the chances are good that your mages won't cast any spells costing gems.
|

March 7th, 2008, 12:56 AM
|
 |
Sergeant
|
|
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Casting flaming arrows
>This is because any mage that casts Communion Master MUST >cast it after the guys casting Communion Slave
>if you want your Master to get the effect
Wow. NEVER knew that, and I had been playing with communions for awhile. Wonder how many times I had a bunch of slaves, but no real master?  Thanks guys, really appreciate it...
|

March 7th, 2008, 05:57 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Casting flaming arrows
As well I was thinking this problem only occured with a mix of communion spells and matrixes.
|

March 7th, 2008, 08:02 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Casting flaming arrows
Quote:
K said: Ok, cast Communion Master on turn 2, then cast Flaming Arrows on turn 3. This is because any mage that casts Communion Master MUST cast it after the guys casting Communion Slave if you want your Master to get the effect (you can do this in a single turn if the Communion Master mage is below your slaves on your army screen).
|
If this is correct [1], the info should be added to the Guide to Communions thread.
[1] I don't have enough experience using communions to confirm or refute, but it doesn't sound right to me.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

March 7th, 2008, 10:01 AM
|
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Casting flaming arrows
K: Are you sure of that? Communion Masters having to cast after the slaves contradicts everything I've seen about communions.
I don't have the game here, so I can't test it, but I'm pretty sure I've seen Masters boosted by slaves later in the casting order, and those slaves taking fatigue and spell effects from the master's casting.
|

March 8th, 2008, 04:53 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Casting flaming arrows
I don't think that makes sense either. It shouldn't matter which order the spells are cast. It's a bug otherwise.
|

March 8th, 2008, 05:51 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Casting flaming arrows
i don't think that K is correct.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|