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March 9th, 2008, 02:22 PM
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General
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Join Date: Feb 2007
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Re: Advice for Bandar Log in Dawn of Dominions map
My reply was no reference to that thread (this time). It is a common misconception from players who purely play SP games to rely on PD to do the fighting for them. This might be due to the problems of enemy armies, which seem to always be one step ahead, plowing a wake of devastation through the player's provinces while getting away from fighting a decisive battle against the players forces that are chasing them. Using PD to "prevent" this leads to a bad playing style. My advice was not to fall for this.
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March 9th, 2008, 06:36 PM
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Join Date: Mar 2007
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Re: Advice for Bandar Log in Dawn of Dominions map
Oh no, I've created even more confusion with my poor explanation!
And here was Mr_Dark just wanting some good advice, which he got from you. So:
* People joke about monkey PD for historical reasons
* It really is not worth buying more than one point of in my serious opinion. But always buy at least one point of PD.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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March 9th, 2008, 06:39 PM
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Brigadier General
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Re: Advice for Bandar Log in Dawn of Dominions map
11 points can also be handy for the possibility of catching stealthy units(that starts at 10 or 11, right? Or am I just completely wrong here?) and stopping the occasional random event or remote attack.
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March 9th, 2008, 07:21 PM
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Re: Advice for Bandar Log in Dawn of Dominions map
Starts at 10, but I've never caught a thing with PD.
I've only played one MP game with Bandar, so I don't have much experience with them. But I did not buy more than 1 PD in that game. I don't think monkey PD will do well against Barbarians or Call of Winds.
You could use it to get some chaff into a defensive fight, I suppose.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 9th, 2008, 08:17 PM
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Major
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Re: Advice for Bandar Log in Dawn of Dominions map
Barbarians are actually the only thing monkey pd does well against. Markata have hight defence, so the barbarians have trouble hitting them. 
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March 10th, 2008, 01:07 PM
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Second Lieutenant
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Re: Advice for Bandar Log in Dawn of Dominions map
PD can be usefull to lower unrest, starting at ten. Costs less in the long run than having an army patrolling (or just less micro...), especially in ennemy dominion
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March 10th, 2008, 01:18 PM
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General
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Re: Advice for Bandar Log in Dawn of Dominions map
I didn't know that PD helped lower unrest.
More generally, 1 PD is essential, anything beyond that is situational. Don't rely on it to stop any significant enemy attack, but it's worth it if it can hold off most random events and the lesser remote attack spells and small raiding parties. Especially early in the game. Even if all it does is make your enemy send less, but larger, raiding forces. That's more cost for less provinces.
Later on, when raiding parties tend to be thugs who can take any reasonable PD, it does become almost useless.
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March 10th, 2008, 02:22 PM
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Captain
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Re: Advice for Bandar Log in Dawn of Dominions map
Quote:
Humakty said:
PD can be usefull to lower unrest, starting at ten. Costs less in the long run than having an army patrolling (or just less micro...), especially in ennemy dominion
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According to the manual PD patrols to find spies but I never seen it lowering unrest alone.
(and with the new stealth level of spies, you need far more than 10 PD to catch some)
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