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March 12th, 2008, 01:22 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
johan osterman said:
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
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There appears to be no base growth. I just tested it, it's suposed to happen every single turn, not every 2 turns or anything like that, right ? 30370 in Man capital. One turn later, 30370. I vaguely remember Kristoffer being surprised that there's no longer base growth, and later saying something along the lines that it's ok because it makes growth more useful, it's end times, not much time passes between turns so it's realistic, etc.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 12th, 2008, 07:42 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: LA Ermor\'s Dominion Change in 3.15...
My two cents.
I'm palying a 5 players mp and one is Ermor. The game started before the patch. None attacked Ermor early but soon we formed an alliance of four vs Ermor. Now, around turn 40, it's too late. We started attacking him around turn 15, but the combination ermor plus gold is unstoppable. He has lot of castles, lot of temples, lot of indy mages. If he had only huge undead armies and death spells he would be manageable, now isn't. Btw, I'm R'lyeh and I would be a good anti ermor having cheap fodder and good spells. I had very good start too. But now there is no match.
I agree with increase of pop death in ermor so to have (at least) its income crippled.
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March 12th, 2008, 08:29 AM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
B0rsuk said:
Quote:
johan osterman said:
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
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There appears to be no base growth. I just tested it, it's suposed to happen every single turn, not every 2 turns or anything like that, right ? 30370 in Man capital. One turn later, 30370. I vaguely remember Kristoffer being surprised that there's no longer base growth, and later saying something along the lines that it's ok because it makes growth more useful, it's end times, not much time passes between turns so it's realistic, etc.
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No, it should be every turn. And since you checked the capital it should have enough pop to make an impact as well, as long as you didn't recruit?
So I guess it got removed somewhere along the line, in which cas Omi's number is correct and it takes 115 turns to double pop with growth 3.
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March 12th, 2008, 09:13 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
johan osterman said:
No, it should be every turn. And since you checked the capital it should have enough pop to make an impact as well, as long as you didn't recruit?
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Wait - does recruiting a unit lower population by 1?  If not, what does this mean?
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March 12th, 2008, 11:08 AM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: LA Ermor\'s Dominion Change in 3.15...
Well it used to reduce pop, once upon a time, apparently it doesn't anymore. It reduced it with more than 1 though, as I recall.
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March 12th, 2008, 11:11 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: LA Ermor\'s Dominion Change in 3.15...
I'm not hardcore or anything, but my preference the past few months (not worrying about getting turns in on time, etc.) has been to play with 6-10 AIs, random, on mighty with various maps, and if LA Ermor's around - the game is over as Ermor beats the crap out of any AI around it.
Something's wrong with the SP balance.
Or shall none of us ever play SP again? 
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March 13th, 2008, 05:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: LA Ermor\'s Dominion Change in 3.15...
Ermor has always been a special case other AI's don't know how to deal against. At least we know have access to two eras in which there are no dominion-killing nation that spawn thousands of troops out of thin air.
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March 13th, 2008, 05:40 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: LA Ermor\'s Dominion Change in 3.15...
I have tried a solo game with the "new" dominion.
Really difficult without some high gold events : can't by any castle after the 20 first turns
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