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March 17th, 2008, 06:56 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Favorite games
Quote:
B0rsuk said:
Quote:
Foodstamp said:
Hooray for single player games like Master of Magic where balance can take a backseat to variety.
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While this is generally true, MOM has exceptionally bad balance. Mana cost of some summon spells is just crazy.
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I think Sprites are not very cost effective. They have high cost, upkeep, and only 4 shots.
Besides, Sprites are not better at running away than any other creature. I remember, from manual (available on The Underdogs) that there's a flat chance of running away. The chance is something like 50% or 75% per unit, and 0% on Easy difficulty. You'll need a lot more than 4 shots to kill something like a Great Wyrm ! How many groups of Sprites does it take to kill a Wyrm ?
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Sprites do not need to run away. You fire off your shots at a Wrym, and then hit 'End Turn' or whatever the button is, 50 times, and the combat times out without loss of any Sprites. I think you need 3 or 4 to kill one Wrym per combat.
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March 17th, 2008, 07:06 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: Favorite games
Well, that's a dirty trick. Besides, nature nodes tend to also contain sprites or giant spiders, which mean trouble for your sprites.
By the way: MOM does indeed have useless units. They're called bowmen. I mean the regular bowmen, not longbowmen, not slingers.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 17th, 2008, 07:41 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Favorite games
4 green books, 1 red, 1 blue
Node mastery, Conjurer, Channeler, Nature Mastery
Send early sprites to attack everything without flyers or ranged. Victory is assured.
If you attack an indy town with only melee units just shoot what you can and when you run out of shots just keep pressed "d" (done) to reach turn limit. You don´t flee so you don´t loose units. In magic ranged attacks, distance don´t affect accuracy unlike physical ranged attacks, so you are well just shooting where the sprites are.
With time a lonely sprite can take any town this way.
When you are able to get some nodes you will be swimming in mana and spamming sprites all over.
Later your summoning skills can be used on stronger creatures. Even taking multiple colors allows you to trade well.
(this is a lame strategy just to win easy, note that channeler is useful in the patched version where it halves mana maintenance)
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