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March 23rd, 2008, 01:49 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Whips and spears on a thug for repelling?
Quote:
Endoperez said:
I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled.
659 striking with weapon Spear. att15 def15
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
660 striking with weapon Spear. att15 def5
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
661 striking with weapon Spear. att15 def-2
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What settings did you use to get this information?
Also, regarding the one point of damage on repel,I was thinking that combining this with a weapon with special effects like a Vine Whip or Lightning Whip might increase effectiveness. Also, what if a Frost Brand caused AoE damage on repel? Of course that seems like a bit too much power, I'm not sure that the game mechanics work this way...
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March 23rd, 2008, 07:08 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Whips and spears on a thug for repelling?
I used the settings included in your quote:
"I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled."
In other words, I changed Commander of Ulm to:
str 1
attack 25
defense 0
and forged him a Sword of Sharpness, which I had modded to be:
damage -10
capped at 1 damage max
attack 25
defense -10
huge length, I think I used 7
This produced a unit with:
attack 50,
defense 0,
weapon long enough to repel spears and
total damage (str + weapon) -9, incapable of dealing damage
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March 23rd, 2008, 12:25 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Thanked 9 Times in 8 Posts
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Re: Whips and spears on a thug for repelling?
I suspect he was asking how you turned on the debug log report.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 23rd, 2008, 01:03 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Whips and spears on a thug for repelling?
Quote:
capnq said:
I suspect he was asking how you turned on the debug log report.
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Oh.
If that's the case, you do that by adding something like -d or -ddddd when running Dominions. If you run it from a command line, you just type Dom3.exe -ddd, but otherwise you have to do a shortcut. In my case, on WinXP, the shortcut reads:
"E:\Dominions 3\dom3.exe" -dddd
for the location of the executable. You have to add quote marks around the path if it contains space or other special characters.
A log.txt file will be written on your base Dominions 3 directory, and shows what the program has "thought" lately. If you view a battle, you get a detailed view of what happened in the battle. The amount of d-letters affects the level of debug used, so your report might be slightly more or less detailed than the one I got, but I don't know the details about that.
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