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March 26th, 2008, 09:38 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
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Re: Caves
My only question....why dont cave provinces have darkness effect like the castles? This would be awesome thematically, it would also mean undead and agartha would hold caves really well.
Edit: While Badger beat me to it, It would be great if more map designers used caves too. They are so rare. I think one thing for me that I like about caves is they give the maps more bottlenecks. So many of the maps are so spread out that especially VS the AI you really cant hold a decent boarder.
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 26th, 2008, 09:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Caves
It's because of all the phosphorescent shrooms.
[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]
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You've sailed off the edge of the map--here there be badgers!
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March 26th, 2008, 11:56 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Caves
Badger badger badger!
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BLAH BLAH BLAH BLAH NEXT TURN.
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March 27th, 2008, 08:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Caves
OOOH! An OLM! It's an Olm!
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March 27th, 2008, 06:58 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Caves
Olms are cool, and real--for the non-Slovenians amongst us. They can actually live up to 70 years in captivity, and can go 10 years without any food.
I'd use Ancient Olm a lot more, but it never seems to fit my style of play.
P.S. I'm surprised the Black Proteus hasn't made it into the game (well I've never heard of it, have you?). It's such a cool name.
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You've sailed off the edge of the map--here there be badgers!
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March 27th, 2008, 07:24 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Caves
Caves are supposed to have the darkness effect. It's a bug that they don't.
If they did they'd be a lot more interesting.
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March 27th, 2008, 11:26 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Caves
Quote:
HoneyBadger said:
Olms are cool, and real--for the non-Slovenians amongst us. They can actually live up to 70 years in captivity, and can go 10 years without any food.
I'd use Ancient Olm a lot more, but it never seems to fit my style of play.
P.S. I'm surprised the Black Proteus hasn't made it into the game (well I've never heard of it, have you?). It's such a cool name.
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Wow!
Those are really cool. I want one for a pet now.
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