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March 31st, 2008, 06:59 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Poison weapons
It also has the added bonus of stripping glamour along with the hitpoints.
Which also doesn't make alot of sense.
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March 31st, 2008, 07:25 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Poison weapons
Screaming and writhing from the pain of the poison just isn't very glamorous.
I was pretty sure that the weapon has to deal at least 1 point of damage for the poison to take effect.
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March 31st, 2008, 09:33 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Poison weapons
Quote:
Renojustin said:
Screaming and writhing from the pain of the poison just isn't very glamorous. 
I was pretty sure that the weapon has to deal at least 1 point of damage for the poison to take effect.
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No, it doesn't. The poison from arrows affects the unit even when no damage is taken.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2008, 10:07 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Poison weapons
Definitely seems like a problem to me then; doesn't make sense, and too powerful.
Poison bow archers are awesome enough as it is. If they were supposed to be this powerful, up the poison damage IF it ever gets through, but not if it boinks off your shield or armor to begin with.
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March 31st, 2008, 10:49 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Poison weapons
Why doesn't make sence? Arrows with small pouches of poison which explodes in clouds after hitting the ground.
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March 31st, 2008, 11:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Poison weapons
That'd be like shooting stones with crossbows or something. Slings have -3 precision, and shooting arrows like that should have at LEAST the same malus.
It's even worse for blowpipes, and I'd be willing to pay to see someone blow a water balloon through a straw.
Is the poison #secondaryeffect or #secondaryeffectalways? If it's the latter, the fix can be modded in. If it's the first, it's a bug in regards to ranged weapons and #secondaryeffect.
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March 31st, 2008, 11:32 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Poison weapons
It's secondaryeffect afaik.
The theory that the arrows are tipped with poison gas or exploding liquid or something,... well I guess you can explain anything away if you try hard enough. To me that seems really silly though. You might as well say a wizard did it. It's clear that some weapons work that way, like the Skaven poison globes, like poison spit attacks or Ctisian poison slingers,.. but blowdarts, sauromatian arrows, poison daggers etc are obviously poison tipped and logically should need to do at least a point of mundane damage to work.
In gameplay terms it's problematic mainly in terms of modded units with poison ranged weapons, but in basegame it's part of the reason the sauromatian archers are so nuts. If they were required to do at least 1 point of mundane they'd still be great but wouldn't be capable of mowing down heavy infantry like they do now.
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