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April 4th, 2008, 03:32 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Charm questions
Probably not something that will happen soon. But once you have a lot of penetration items you should go there with nature, astral and blood mages and cast charm(nature), enslave mind(astral) and hellbind heart(blood).
MR 18 is not that high. Once you get void eye, spell focus and rune smasher your chances should be 30%. Also if you spread magic dominion there the chance will increase(while drain will make it decrease).
So a bunch of mages with pentration items will win them quickly.
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April 4th, 2008, 03:37 PM
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Corporal
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Join Date: Jun 2006
Posts: 144
Thanks: 0
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Re: Charm questions
Thanks. That is about what I thought.
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April 4th, 2008, 04:12 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Thanked 4 Times in 4 Posts
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Re: Charm questions
Be aware that Enslave Mind will (probably) destroy any items they are carrying, and you will have to GoR them to turn them back into commanders.
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April 4th, 2008, 04:36 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Charm questions
Enslave destroys magic items and empowerments, resetting them to the base magic paths for the chassis. Not a great way to get commander-quality units.
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April 4th, 2008, 04:49 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Charm questions
But better than nothing(if you do not have blood or nature magic). Also sometimes resetting their magic paths could be beneficial to you.
Say there is a 3d 1n 1b Lamia Queen, and you need a mage to clam. Enslave mind gives you a shot at some water magic when you gor, if i am not mistaken.
Enslave mind can be cast from a very safe distance, while charm has a limited range. So you may prefer to have 5 s casters spamming enslave mind from the back lines, rather than say your pretender(only mage with n magic?) in the front lines trying to charm something.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 4th, 2008, 05:08 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Charm questions
There is no point of enslaving these two. For some reason, once you GoR them,
you do not even get the basic magic paths. I did it in a recent game. Waste
of time and gems.
Charm or Hellbind Heart are your two options.
__________________
No good deed goes unpunished...
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April 5th, 2008, 09:31 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Charm questions
But can he allow these people to be intellegent. They might challenge his divine authority. Is it not better to have them as enslaved thugs?
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