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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 8th, 2008, 03:53 PM
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Wrana Wrana is offline
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Default Re: Djinnibad - Nomads and Genies

Yes, I liked MoM Nomads, too.
On No Holyness - it's certainly so! see Marid Grand Wazir - he now gets Holy magic 2, but no holy attribute!
As for scimitars - they cost resources, man! (And from troopers point of view, they cost money which commoners can't really afford. Would YOU buy a sniper rifle for self defence - or settle for shotgun? The difference isn't exactly that, but close enough...) So you either have less troops without real effect on quality, or get some more of these - & in the case of cavalry, even better ones! Besides, as I've said, actual early Arabian armies did use spears & light lances and didn't use scimitars as main weapons (actually, iirc they got these weapons later from Persians... ). Elite melee troops certainly will use some kind of sword & scimitars are, after all, thematic, so I say it's better to keep such to them (&, by the way, camel riders mostly used bows & sometimes light lances).
On wrist movement it wasn't me... but the picture actually seems familiar, I just can't quite place it... & whoever said this said a sensible thing in any case, I am just not ready to offer my own variant of picture...
Well, flying scouts are very useful beasts... & in early era I think Djinnibad will be quite powerful already.
BTW, it's possibly better to change title of Efreet rulers, as Sultan title appeared later. They may also be Sheikh or Emir/Amir, or if we want to make them sound grander, Kalif (though the latter title has religious significance & so should probably be reserved for more powerful priests).
OT question - in my mod I currently found that the game just doesn't want to recognize 2 last descriptions. Could somebody say what can cause such effect? The mod itself is at (last post):
http://www.shrapnelcommunity.com/thr...r=&postmarker=
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Old April 8th, 2008, 03:59 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

the swords are a status symbol.. so they all have one
It's not about arabian armies (I guess that would be MA) but about desert-dwellers with swords

No Sultan is after Emir as far as I read and Emir has a more religeous tone to it (same as Kalif) as far as translation goes (wiki info only though)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 8th, 2008, 04:30 PM
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Default Re: Djinnibad - Nomads and Genies

Pity. Arabian armies are actually much fun.
Quote:
Sultan is after Emir
Poor Emir! What is that sultan wants stalking him?!
And Sultan actually appeared as a military ruler who couldn't hope to become a Khalif, in the days after Khalifs' power waned (also the former were mostly Turks, but I don't remember whether the word itself is Turkish)... while Emirs & Sheikhs titles were used by chieftains of desert tribes in question who performed religious duties also & later these became associated with aspect of religious teacher, though still used in their previous sense (so, now we have both Sheikhs who lead some tribe in Emirates (at least it was so at the time of Laurence of Aravia) and gurus of the same title. In game it would probably be better to differentiate between the two, just to be sure )
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