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April 9th, 2008, 08:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Late Era Team Game
I wonder who dares put his SC against mictlans trip bless jags in the first 20 turns and probably even the 20 ones after that
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April 9th, 2008, 08:20 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Late Era Team Game
KO could look at the CBM (?) mod for pretenders and scales.. I liked it when I had a look at it in one game I played it really seems better balanced.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 9th, 2008, 09:18 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Late Era Team Game
While of course, all things being equal, boosts are preferable to nerfs, I think pretty much any reasonable plan of balance has to include some nerfs. If you look at the good options and bad options, most are relatively close together, but there are some outliers that are just exceptionally good or exceptionally bad. For those exceptionally powerful outliers, it just does not make sense to try to figure out a thematic way to bring everything to their level. In addition, if you want to bring some level of balance in a few strokes, it is much easer to do with nerfs. As KO has said, he'd rather be making new content than tweaking things, and as far as I'm concerned that probably makes for a better game too. With just a few nerfs, it's easy enough (in most cases) to come along behind boosting what's needed.
On a side note, the poor solar disc needs a fire shield much more than the moloch.
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April 9th, 2008, 09:43 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: Late Era Team Game
Lets not take the PoD the way of the Vampire Queen though if you catch my drift.
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April 9th, 2008, 11:26 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Late Era Team Game
Just take away his Awe. It's the combo of Fear and Awe that makes them so awesome.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
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April 10th, 2008, 09:04 AM
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General
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Join Date: Apr 2005
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Re: Late Era Team Game
But the awe just comes from dom9/10, right? That can't be taken away, at least not just from the PoD.
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April 10th, 2008, 09:22 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Late Era Team Game
Battle report: plains of Umidor (55)
The invading armies of Mictlan didn't heed the warnings of the righteous god of Patala and marched towards the Patalainian capitol, as promised the combined armies of Patala where awaiting them.
In the east 2 groups of elephants (12 and 19) where arranged next to the groups of 100 atavi archers
The army was led by indepent commanders under supervision of a bander commander. The Naga had sent 4 nagarishi to bless the battle with their presence.
On the other side of the battle field a King of rain led 50 flagellants and 30-40 wild and terrible jaguar warriors.
Clearly an army which would recieve a false blessing to enhance their weakish bodies.
The patalan armies, entrenched and ready had the first stroke.
Before the King of rain could say his false divine blessing
four blade winds and 100 arrows rained down on mostly the flagellants killing half of them before they could get a twisted faith.
After that the wretched king of rain blessed his remaining troops and they charged forth only to fall again to blade winds and archer fire.
After 2 turns the naga blessed our army even more by staying bravely on the battlefield while they had been ordered to leave after bladewinds had been cast twice.
All hail patala.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 10th, 2008, 12:57 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Late Era Team Game
Quote:
thejeff said:
But the awe just comes from dom9/10, right? That can't be taken away, at least not just from the PoD.
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Hmm, perhaps awe should add to fear instead combine.
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April 10th, 2008, 12:55 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Late Era Team Game
Quote:
Aezeal said:
KO could look at the CBM (?) mod for pretenders and scales.. I liked it when I had a look at it in one game I played it really seems better balanced.
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I think it might well be. QM has gone to great lengths to make it so, and he's my senior balance advisor
It was quite a while since I had a look at it, so it might take a look. More likely I'll ask for important CBM stuff from time to time. Balancing the game is also very much depending on my current activity in MP games 
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