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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 11th, 2008, 07:19 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

my nomad stats:


#newmonster 2807
#spr1 ""
#spr2 ""
#name "Nomad warrior"
#descr "The nomadic inhabitants of the deserts have these warriors as first line of defense. Every male nomad has a sword, without sword no pride, and will defend what belongs to him if needed. Nomads day to day live is ruled by their own sheiks, who are adviced by nomad wazirs. Nomads consider all genies sacred, and above the human sheiks are the genies and their nobles who rule the nomad sheiks as a king rules his lords."
#hp 11
#size 2
#ressize 2
#prot 0
#mor 9
#mr 12
#enc 2
#str 11
#att 10
#def 11
#prec 10
#mapmove 2
#ap 14
#gcost 10
#rcost 0
#armor "Daraq"
#armor "Turban"
#armor "Desert Garb"
#weapon 800 -- Scimitar
#wastesurvival
#end

reasoning: I see the nomads as people living of the land, a hard land. That way they are at bit between the usually city people and barbarians. This accounts for HP 11 and strength 11.
All Nomads learn to fight: def 11 (still thinking of going to 11 att too)
Less organisation: morale 9
high MR: just because this is a highly magical nation, it just rubs of on the nomads.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old April 11th, 2008, 07:36 PM

Sombre Sombre is offline
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Default Re: Djinnibad - Nomads and Genies

Those nomads seem pretty superhuman. Stronger, tougher, more endurance, faster, more skilled, better magic res,.. not by much it's true but still, they're flat out better than your usual dom3 humans.
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  #3  
Old April 11th, 2008, 08:08 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

hmm are they faster, maybe that should be lower and I didn't know I did anything with endurance

what are the normal stats for those 2

for the rest well.. barbs are stronger too and morale is lower

They have to be stronger .. they only get low grade material, they live in the desert, they are no pampered city inhabiting dogs
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old April 11th, 2008, 08:17 PM

Sombre Sombre is offline
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Default Re: Djinnibad - Nomads and Genies

Normal human enc is 3.

Normal human AP is 12.
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  #5  
Old April 11th, 2008, 08:26 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

would you consider the nomads as they are way to strong? aren't the barbs stronger too?

basicly: do you think they are too strong even considering the things why I made them a bit stronger?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old April 11th, 2008, 08:29 PM

Sombre Sombre is offline
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Default Re: Djinnibad - Nomads and Genies

I don't know about their balance. That's a matter of context.

I just wondered if you meant them to be above par racially.
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  #7  
Old April 11th, 2008, 08:37 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

well as I said above, I consider them between "regular" city folk and barbarians context wise. I don't really have a clue about every stat in the game (but I do you that excellent spreadsheat so not I'll look it up.)
I'll give them AP 13, keep enc on 2 (as barbs) HP and strength are between regular humans and barbs as I wanted
the morale is lower (as barb) and MR is higher just cus I want it that way in this nation. (MA could even be lower again as genie influence wanes

PS I found THE perfect sprite for nomad wazirs: wind master sprites seem to wear exactly what the marid wazir wears blueisch too which fits their astral magic thingie

PPS 2 astral isn't that a bit weakish in EA, maybe a random EFAN wouldn't be out of place
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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