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April 16th, 2008, 05:39 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Underwater fire?
Probably there should be no fire shield under water at all because the spell itself cannot be cast there. So, if Charcoal Shield does provide fireshield underwater, this is definitely a bug.
And the same with Fire brand, I think.
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April 16th, 2008, 06:16 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Thanked 86 Times in 48 Posts
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Re: Underwater fire?
UW combat sucks enough as it is, leave the items alone =)
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April 16th, 2008, 06:30 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Thanked 59 Times in 37 Posts
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Re: Underwater fire?
Fire shield underwater is at least strange and unthematic
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April 16th, 2008, 07:41 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Re: Underwater fire?
Ano - It's actually not, if you read the charcoal shield description, which is entirely heat-based and doesn't mention anything about actual flame. Besides, it's magic. The fire brand IS flame based, but again, magic. The entire purpose of the items is to be on fire, I don't find it particularly unthematic that a bit of water fails to stop them from filling their purpose (unlike a mage, who is less single-minded and more prone to fatigue). Anyhow, again, UW combat sucks.
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April 16th, 2008, 08:10 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Underwater fire?
Heh, I've no trouble imagining a sword and shield so hot that
they "boil" underwater. After all they burn just fine in the
middle of a snowstorm or pouring rain. What's really
interesting is if they set opponents on fire underwater.
Because that would be an awesome special effect in a future
Dominions movie.
Next you will start to complain about frozen enemies not
floating to the surface. 
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April 16th, 2008, 10:02 PM
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Private
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Join Date: Jan 2008
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Re: Underwater fire?
I imagine the analog for setting someone on fire underwater would be trapping them in a cloud of boiling bubbles that for some reason won't just float up to the top.
Killing bubbles!
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April 17th, 2008, 01:21 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: Underwater fire?
Bubbles of Doom.
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April 17th, 2008, 03:29 PM
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Corporal
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Join Date: Jun 2006
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Re: Underwater fire?
Quote:
Micah said:
UW combat sucks enough as it is, leave the items alone =)
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He sums it up guys.
Try to get something added.
How about pushing for a earth spell that causes area muddy water with movement loss and fatigue.
How about a Air spell of bubble that leaves a nonamphib flopping and gasping.
How about a fire spell that causes a ball of light to which those fishies are attracted like in the real world.
Where is my summon giant/school of jelly fish? They are the real terror of the seven seas.
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April 17th, 2008, 04:07 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Underwater fire?
Fire does have some working effects underwater... only blood is completely canceled out by water.
__________________
There can be only one.
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April 17th, 2008, 05:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Underwater fire?
Quote:
NTJedi said:
Fire does have some working effects underwater... only blood is completely canceled out by water.
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Only the blood spells that require blood slaves; the fact that Blood Boil is only such spell is irrelevant. 
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