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  #1  
Old April 24th, 2008, 09:56 AM

Zeldor Zeldor is offline
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Default Re: Conceptual Content Mod

I think every nation should get maybe a national SC, like Iron Angel for Ulm, Angels for Pythium/Mari, Tlalocs and demons for Mictlan...

Every nation could get more summons. National summons are really cool. I suppose it will be small project first and it will get incorporated into CBM later, like WH?

Oh, I could work on summons for T'ien Ch'i, probably all ages. My favourite nations and I like Chinese mythology :0
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Old April 24th, 2008, 10:56 AM

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Default Re: Conceptual Content Mod

Tienchi actually already has quite a lot of content, especially in terms of national summons. I would make sure it got the minimum 1 unit 1 spell though.

As for making SCs, well the problem there is that they're major features of the nation and quite hard to balance. They're also usually pretty big projects to actually make. I'm not saying I won't do them though. They certainly provide a lot of scope for theme and fun factor.
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Old April 24th, 2008, 11:35 AM

Zeldor Zeldor is offline
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Default Re: Conceptual Content Mod

We could add many magic/holy spells. For example Holy Light [H+F] giving darkvision 50 [or at least 25] to entire army.

MA TC has some crappy summons [for example that Huli Jing]. Maybe they got better with CBM, but vanilla ones are utter crap. I hope summons here do not become like that. And if that mods is for vanilla and we make lower level summons good [especially compared to other ones] it may be really strange. So adding summonable mages/SCs may be easier to balance for standalone mod, not a part of CBM.

I can sit with encyclopedy of mythology and find summons for many nations, I guess Though someone else would have to do stats.
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Old April 24th, 2008, 12:02 PM
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Default Re: Conceptual Content Mod

What does Huli Jing summon, again? Shapechanging Nature mage or something?
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Old April 24th, 2008, 12:09 PM

Zeldor Zeldor is offline
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Default Re: Conceptual Content Mod

Shapechanging [into fox] stealthy mage.

P.S. Done some tests - it seems it has some decent randoms. Tested with CBM but I doubt QM changed that. Seems that 3N is basic. I have no idea what other randoms are, but I got things like just 3N; 3N2W2A; 3N1W2S; 3N1A1E. IT doesn't really help or fit TC really though.
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Old April 27th, 2008, 06:10 AM

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Default Re: Conceptual Content Mod

The mod will be designed to work with CBM and will use it as a balancing stick. Of course it will also work with basegame.
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Old April 28th, 2008, 09:43 AM

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Default Re: Conceptual Content Mod

So,.. how about some suggestions for new recruitable troops? Remember we're talking MA only right now.

I'm very tempted to do a bog beast cavalry unit for MA Ctis.
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