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April 25th, 2008, 07:12 AM
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National Security Advisor
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Re: An introduction to Arga Dis, Blood and Bronze
But if it doesn't, there's no need to discuss it in a strategy guide. Feel free to write how Arga Dis can beat the crap out of other nations without researching, though. I'd like to see that. 
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April 25th, 2008, 07:44 AM
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BANNED USER
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Re: An introduction to Arga Dis, Blood and Bronze
These aren't 'sparthans'.
No Argans even have magic though, other than the haimgrot who is unlikely to be researching. The magic comes from the Augurs, Gilgans and Misborn.
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June 23rd, 2008, 10:12 AM
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Corporal
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Re: An introduction to Arga Dis, Blood and Bronze
Thank you Endoperez for restating purpose of this mod guide for anyone who missed it at the beginning of this thread. This mod has been tweaked a few times for balance and is well worth SP or MP use. Arga Dis is gaining popularity and mod guides like this are valuable. It is also good to know that is is the place to look for mod guides in general.
Thanks Amhazair for your work creating this detailed guide.
Thanks Sombre for providing logical explanations for things in all of your mods and your Arga Dis and Skaven are mods worth writing a mod guide for.
Thanks Valerius for taking the time to index all of the mod and nation guides available in your "The Strategy Index2" (which lead me to this thread).
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Ok, now that I have covered the credits I would like to add a strategy comment. I fully agree with Amhazair's general assessment
Quote:
Though I generally like this kind of pretender I don’t feel Arga Dis needs a rainbow
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so what follows may be just academic. I don't know why players don't recommend a dormant Master Lich for a rainbow function. In this case a dual function build with 4F2A4W2E2S5D2N and rainbow scales with no production scale verses a dormant enchantress. You lose one extra production but you can still maximize your blessed unit production. You also lose 1 astral gem production but gain immortality and a third bless (death). Finally perhaps 1 heat scale would be better in the long run than a 1 death scale which I hate for blood nations for the very reasons discussed in this guide. Gold helps initial development but no death scales help sustain a good blood supply economy over the long run. The discussion of pretenders in general was covered in other threads where PoD seemed to be the winner. Empowering an immortal is one of the few cases where empowerment may pay off in the long run - just another possible benefit (you can add blood later to your pretender if you want).
Although I am still not sure that order/turmoil vs luck/misfortune are truly balanced, Luck does make sense over order in this type of economy just as death scales make sense for undead nations.
Finally, I may not have a clue as to what I am talking about so feel free to set me straight.
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June 23rd, 2008, 03:33 PM
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General
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Re: An introduction to Arga Dis, Blood and Bronze
I love love love this! Great work!!!
One of my favorite mod nations, laid out so neatly and concisely. I hope you'll be adjusting it to reflect the latest version of Arga Dis, though?
This, by itself, has improved my enjoyment of the game.
Thanks!
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June 23rd, 2008, 09:05 PM
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Corporal
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
HoneyBadger said:
I love love love this! Great work!!! ...
This, by itself, has improved my enjoyment of the game.
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Until now it was not know if anything could exceed the amount of enjoyment HoneyBadger (and myself) got from Dominions3. Amhazair, your work is a masterpiece that breaks the enjoyment barrier!  . I didn't express my appreciation enough in my first post so I just wanted to add a little more. Thanks again.
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June 23rd, 2008, 10:43 PM
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General
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Re: An introduction to Arga Dis, Blood and Bronze
I hope this will help break down some of the modding prejudice that obviously exists. A good mod nation is a good nation! Just because it's free, and didn't take Kristoffer's time and energy away from improving some other aspect of Dom3, doesn't make it second class.
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June 23rd, 2008, 11:48 PM
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Corporal
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Re: An introduction to Arga Dis, Blood and Bronze
lol what the crap is a sparthan?? I thought It was Sparta and Spartans.
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June 24th, 2008, 12:49 PM
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Lieutenant Colonel
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
HoneyBadger said:
I hope you'll be adjusting it to reflect the latest version of Arga Dis, though?
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No doubt about it.
I've only had time to take a quick glance at the changes so far, but I hope to find the time to update this today, or else in the next few days at least.
I might also de-emphasize the reference I made to Sparta, since people apparently pick up on it quickly, forcing Sombre to jump into the thread telling them there are no Spartans to be found in the world of Dominions.
Thanks for the praise HB and Zentar, I'm glad you found this useful.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 24th, 2008, 01:37 PM
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Lieutenant General
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
Amhazair said:
I might also de-emphasize the reference I made to Sparta, since people apparently pick up on it quickly, forcing Sombre to jump into the thread telling them there are no Spartans to be found in the world of Dominions. 
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Nonsense! I have a Pocket Spartan! ..... No, I'm not showing it to you. >.>
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June 24th, 2008, 03:54 PM
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Lieutenant Colonel
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Join Date: Nov 2006
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
Zentar said:
I don't know why players don't recommend a dormant Master Lich for a rainbow function. In this case a dual function build with 4F2A4W2E2S5D2N and rainbow scales with no production scale verses a dormant enchantress. You lose one extra production but you can still maximize your blessed unit production. You also lose 1 astral gem production but gain immortality and a third bless (death). Finally perhaps 1 heat scale would be better in the long run than a 1 death scale which I hate for blood nations for the very reasons discussed in this guide. Gold helps initial development but no death scales help sustain a good blood supply economy over the long run.
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Sure, this one looks perfectly fine too. If I go for rainbow builds I generally try to fit in 3S to ensure I can forge Rings of Sorcery (with coin and cap) and Wizardry - hence why I often end up with the enchantress. But your variant with 5D (and immortality) has the advantage of being a very frightening caster on the battlefield (or on the strategic map for that matter) Forge him penetration and death boosters and lay down the hurt.
As I said though (and you repeated) I don't feel Arga Dis really needs a rainbow pretender. Unless you have a specific role in mind for him I think your best bet to be either an awake SC, or a Scales monster.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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