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  #1  
Old April 30th, 2008, 09:13 PM
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Default Re: Tips for newbs - just add

Quote:
thejeff said:
Making your starting commander a prophet has the advantage of being slightly less vulnerable to stray arrows (and leaving your scout free to scout), but the disadvantage of having higher fatigue due to armor. Also you can't patrol first turn for more money. It's a trade off.
Is there anything about being prophet that makes your commander less vulnerable to arrows? I know there's a +2 defense bonus, but that shouldn't help...
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Old April 30th, 2008, 09:25 PM
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Default Re: Tips for newbs - just add

Prophets are less vulnerable inside your dominion because of higher HP, plus any air bless if applicable, plus E9 bless if applicable.

But I'm pretty sure thejeff means starting commanders are less vulnerable to stray arrows than scouts.
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Old April 30th, 2008, 09:25 PM
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Default Re: Tips for newbs - just add

I think he's referring to the fact that most commanders have much better armor than scouts. And sometimes shields too.
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Old April 30th, 2008, 09:35 PM

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Default Re: Tips for newbs - just add

And remember that having a Magic-3 dominion can hurt you just as easily as it can help you in battle, for the same reasons.
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