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  #1  
Old May 8th, 2008, 10:07 PM
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Default Re: Questions

And where is the thread to discuss, pray tell, or mighty one?
As for scythed chariots - they were actually used only in one region, & this was Persia at about 4th century BC, i.e., after Greek (& Egyptian) phalanxes became problem. Hellenistic states sometimes used them for the same reason, but after their subjugation by Rome the problem itself disappeared as Romans didn't use phalanxes. Though I had heard that Britts used such, but source was probably mistaken... At the same time the game uses archer chariots (modelled after Egyptian/Hettite) as tramplers.
And the general military evolution of the source nation included chariots almost throughout history. They certainly didn't disappear by historical times! I am aware that Cu Chulain uses chariot in EA, but how much is it needed by this nation?
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  #2  
Old May 8th, 2008, 11:02 PM
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Default Re: Questions

As far as we know, Irish chariots were used in the following manner:

Move onto the field with driver and warrior.

Warrior throws some spears and hops off the chariot.

Chariot moves off the field.

Warrior kills people in teh phace.

Warrior gets in trouble.

Chariot picks him up.

Warrior moves off the field to rest, reload, whatever.

Rinse, repeat.

Here is a great article concerning chariot warfare written by one of our historians at WFGs:

Chariots in Warfare and Entertainment

Feel free to use any of the articles as a reference for your mod.
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  #3  
Old May 9th, 2008, 06:32 AM

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Default Re: Questions

Quote:
Wrana said:
And where is the thread to discuss, pray tell, or mighty one?

Mighty one? I don't think I'm being unreasonable here. This thread is for recruit / spell suggestions for a mod I'm making. If you want a thread to discuss what centuries the different eras in dom3 cover or the merits of the quarterstaff as a melee weapon make it yourself.

Quote:

At the same time the game uses archer chariots (modelled after Egyptian/Hettite) as tramplers.

Good point. I guess all chariots should be tramplers, though clearly some will suck at it due to low prot/hp.

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And the general military evolution of the source nation included chariots almost throughout history. They certainly didn't disappear by historical times! I am aware that Cu Chulain uses chariot in EA, but how much is it needed by this nation?
Why does Eriu need a chariot more than Tirnanog?

I'll think about doing a firbolg one for Eriu and a Sidhe/Tuatha one for Tir, but I'm not really sold that they belong in MA.
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  #4  
Old May 9th, 2008, 08:05 AM
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Default Re: Content for Ulm

While general resistance to elements isn't really that good fit, Earth spell to counter lightning would be nice. The two-handed Iron Rod already conveys lightning immunity. Battlefield-wide lightning resistance coupled with some other useful effect would fit Ulm well, IMO. Battlefield-wide Legions of Steel or Strength of Giants and 50% or 75% lightning resistance would be pretty nifty.
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  #5  
Old May 9th, 2008, 09:02 AM

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Default Re: Content for Ulm

Good idea endo.

I was thinking about a mounted missile unit for MA Ulm too. Probably a mounted crossbow guy who can also melee a bit.
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  #6  
Old May 9th, 2008, 02:10 PM
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Default Re: Content for Ulm

I sort of had an idea for LA Jomon since they don't seem to be getting a whole lot of attention. For instance, most Ashigaru used not only they Yari, but the Katana and Naginata as well, so you could add Ashigaru units using these weapons, possibly toning town the quality of the Ashigaru katanas if needed.

As a bit of incentive for buying samurai swordsmen as opposed to just samurai archers, I was thinking of adding different types of Samurai, O-Ban and Aka-Oni Samurai that feature an extra special attack loosely based on certain sword technique or schools. These would probably be weapons usable only once per battle. Not many professional soldiers are likely to fall for the same technique twice in a row.

I'm not sure how one-shot weapons like Lances work entirely though. For instance, if a one-shot weapon carries a penalty to defense, would the wielder still have the defense penalty once that weapon has been used for the battle, or would the penalty go away once it has been used?

If the latter is true, we could try having a samurai use a Battōjutsu technique to draw his sword and make a cut in a single fluid motion. This would be represented as a high damage, high att, one-shot strike that carries a penalty to defense as, since the sword is still in the scabbard before he attacks, he has nothing to parry an incoming attack with.


I also had the idea of adding several unique and multi-heroes already in possession of a high quality magic weapon or that use a special technique unique to them or their school. For example, I had in mind a couple of unique Ninja heroes. One is an extremely skilled assassin that had come across an evil sword forged by a demon called Muramasa. The assassin has no hand slots, so he cannot use any weapons other than the sword. The sword is also incredibly bloodthirsty and the ninja has the effect of casting "Berserkers" on himself at the start of the battle when the sword is drawn. This way, during an assassination attempt, the ninja MUST either kill his target or die. Fortunately, due to it's voracious thirst for blood and extreme quality of workmanship, the Muramasa Blade also has the Armor Piercing and Heart Finding qualities.
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Old May 9th, 2008, 03:07 PM
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Default Re: Content for Ulm

It is possible to add light lance-like bonus damage to first attack to any weapon via modding. Katana with little extra damage for the first strike wouldn't be hard to do, but since the damage is based on APs it might be too small of a bonus to form the basis of an entirely new unit.
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Old May 9th, 2008, 05:53 PM
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Default Re: Questions + some OT

Quote:
I don't think I'm being unreasonable here. This thread is for recruit / spell suggestions for a mod I'm making.
And how do you name the situation when you doesn't allow arguments in support of an opposite point of view? Or do you prefer just trading points of view without any logical arguments? I understand that you are going to make most work at the end, but using this as end-all-be-all argument is precisely the tendency I said about earlier.
Quote:
I guess all chariots should be tramplers, though clearly some will suck at it due to low prot/hp.
Yes, certainly.
Quote:
Why does Eriu need a chariot more than Tirnanog?
They have not so good infantry as Tirnanog & have stronger opponents due to better armor & appearance of heavy cavalry, of course!
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but I'm not really sold that they belong in MA.
And why not? As I've said, Irish armies were somewhat archaic all the time. And Arcoscephale, for example, has no cavalry until LA, which is also adjudicated as their military being somewhat archaic. Also, Eriu's difficult history together with isolation would be quite able to conservate similar archaism (just like in real history! ).
Quote:
While general resistance to elements isn't really that good fit, Earth spell to counter lightning would be nice
Fine. I'm not that good in balancing possibly, but I can see that armor-negating lightning could be the main problem for heavy Ulmits.
Quote:
Here is a great article concerning chariot warfare written by one of our historians at WFGs:

Chariots in Warfare and Entertainment
Thanks a lot, Foodstamp. I have some sources as well, but they are in Russian for the most part..
Unfortunately, the article enforces a mistaken impression about "most other chariot users" using chariots as "charging weapon" - but is quite correct about the source of Caesar's description.. If you want, I can compile/translate something for your site.
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  #9  
Old May 9th, 2008, 09:20 PM

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Default Re: Questions + some OT

Quote:
Wrana said:
And how do you name the situation when you doesn't allow arguments in support of an opposite point of view? Or do you prefer just trading points of view without any logical arguments? I understand that you are going to make most work at the end, but using this as end-all-be-all argument is precisely the tendency I said about earlier.

I do elaborate on my views when it's appropriate and I'm happy for there to be discussion in this thread which is relevant and moves things forward. The incentive to make suggestions is that if I like them I will almost certainly put them into the mod. You then get to use the mod and hey, your cool idea is right there in the game. Everyone wins. I can certainly be brought around to a different point of view. A suggestion I had doubts about initially could be argued for in such a way that I 'see the light'.

That kind of discussion is fine. Ultimately though, I don't need to justify myself. I can and usually will, but if I don't the end result is the same - I make what I like. If this were a team effort things would be different, but it isn't. I'm not going to 'make most work at end'; barring something unforseen I'm going to be doing all of it.


Regarding chariots: The light missile chariot in question would in no way be a counter to heavy infantry or cavalry. If anything it would be far more effective in EA. I don't really see how Eriu's more expensive/elite infantry has anything to do with it either. I see chariot use as more of an early irish/celtic/sidhe thing, with Eriu modernising somewhat (though not much). I take the point that Eriu are still rather backward though.

S_M: I'm not doing heroes or multiheroes. I'm also focusing on MA at the moment. I have a few ideas for LA Jomon. A missile weapon Ashigaru might be interesting.
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  #10  
Old May 9th, 2008, 11:56 PM
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Default Re: Questions + some OT

Wrana,

We are always looking for fan submitted material. Feel free to submit something to me at jshores (at) wildfiregames (dot) com. If it is quality work, I will make sure it gets posted in the appropriate section .
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