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May 17th, 2008, 12:46 AM
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Corporal
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Re: Shattered Soul for tartarians. Do tell !
Quote:
MaxWilson said:
LA Agartha is fine w/ Tomb Oracles (they're about as good as Tartarians, IMHO, except for the lack of randoms, and Air/Blood/Astral randoms for Agartha wouldn't be thematic). EA Agartha could have... whatever it is that's locked away in the vault the Umbrals are guarding. Maybe giant life-draining Hecatoncheires that spread disease and death in all the provinces they're in, like the Harvester of Souls but without stealth.
-Max
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I'm not really sure if tomb oracles are much of a replacement for tartarians. The problem isn't so much that tomb oracles are bad because they very much aren't, it's just that they're three times the cost and aren't as strong on their lonesome plus they're attached to a nation that isn't going to have much of an issue getting its hands on some tartarians in the first place. They're good, they're just outclassed in all the ways that count. Off the top of my head, it'd be crazy awesome to get something like an enormous undead ageless olm that just goes completely bananas all over everyone. Dang, someone should really start a "suggest national summons to replace tartarians" thread.
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May 17th, 2008, 01:14 AM
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Major General
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Re: Shattered Soul for tartarians. Do tell !
I don't think Tartarians are substantially cheaper than Tomb Oracles. Tartarians are 10d + 20n (for Gift of Reason), Tomb Oracles are 30d. But maybe you're right. 85 HP vs. 170 HP for Tartarians, Size 4 vs. Size 6, and no randoms. (The Earth/Air Tartarians are the best in my opinion.) On the other hand, Agartha doesn't have as easy of a time getting Tartarians as C'tis does because there aren't any national mages who can cast Gift of Reason, forge the Chalice, or cast Gift of Health.
So, maybe some super Tomb Oracles with extra randoms--it seems to me that the HP difference is a relatively minor point. (Seraphs have only 77 HP.) Undead Olm is a possibility too.
-Max
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May 17th, 2008, 04:19 AM
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General
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Re: Shattered Soul for tartarians. Do tell !
I would love to see a boosted Treant too, a version that is not unique. A powerful nature mage could go into the forest, find a sleeping ancient Treant, and awaken him. Nature needs a powerful late game summon.
The Treant would have a super move potential, like 3, powerful nature, earth and water capabilities, and slots (slots are so nice... they are what makes an SC). They would, of course, have great HP and regen, but would be susceptible to fire. Does my description ring any bells?
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I occasionally post something useful.
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May 17th, 2008, 04:46 AM
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Second Lieutenant
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Re: Shattered Soul for tartarians. Do tell !
Lords of the ring ? ^^
I'd love it too. I'd also love the "dark" version they speak of in the books, even if we don't see them.
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Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
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May 17th, 2008, 05:06 AM
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General
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Join Date: Oct 2007
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Re: Shattered Soul for tartarians. Do tell !
I am fine with mapmove 1 on treant as long as they can use Flying Carpet  They also do not need many slots as long as they have really cool built-in abilities.
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May 17th, 2008, 05:37 AM
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National Security Advisor
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Re: Shattered Soul for tartarians. Do tell !
Quote:
kasnavada said:
Lords of the ring ? ^^
I'd love it too. I'd also love the "dark" version they speak of in the books, even if we don't see them.
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Actually, the hobbits encountered one tree with a rotten center when Tom Bombadil happened to come their way. It cast Sleep on them, and then tried to drown them. That tree was seemingly dying AND immobile - rather like the unique Treelords we have ATM. So, if the current Treelords were changed into powerful cross-path mages and there were other tree beings, with less magic but more combat potential. Perhaps something modeled after Entwives, who made the first farms and orchards.
What about some kind of a construct? Golems are weak to Astral mages, Gargoyles lack the magic resistance, Siege Golems lack slots and Iron Dragons even more so... Perhaps something like a huge Clayman, similar in size to the Colossal Fetisch, with cold vulnerability but lightning resistance?
What kind of innate abilities could replace some of the slots? It'd be much easier if the proposals didn't all have to have all slots available.
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May 17th, 2008, 05:47 AM
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General
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Re: Shattered Soul for tartarians. Do tell !
I don't think the Treelord replacement needs to have all slots available. Boots would be silly, and they probably should not have a chest slot, but should have very good natural armor. Also, a head slot would be hard to imagine.
What about 2-4 arm slots (they have lots of branches), and 3 misc. slots (again, they have lots of branches). Good MR, and a special ability to tear down walls (+25 siege bonus??)
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 17th, 2008, 10:37 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: Shattered Soul for tartarians. Do tell !
I think that 2 - 9 arms slots and 2 - 5 misc slots would be fun.
Quote:
Actually, the hobbits encountered one tree with a rotten center when Tom Bombadil happened to come their way.
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I was thinking of the trees that Treebeard sends to fight (well, it was not much of a fight, more fo a one sided massacre) Saruman's orc army sometime near the defeat of Isengard.
Ah, found the name : Huorns. Those do move, and the tree that the hobbits met could have been of of them.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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