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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 21st, 2008, 02:49 PM
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Default Re: Nerfing some spells

Quote:
llamabeast said:
I think it's not each level over requirements, but simply for each level. So for a level 2 spell, to get what you describe you'd want 5010.
Thanks for the correction. It's been a while since I edited spells.
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Old May 21st, 2008, 03:15 PM
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Default Re: Nerfing some spells


Thanks everyone... after several adjustments I found some good settings.


One last question... can magical units resist arcane domination or is it 100% guaranteed ?
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