I think that via PBEM, you can play as many nations as you want in a single game with one key.
I think you may also be able to do TCP games that way, as long as you are not logged into the server twice at the same time using the same key. I'm not so clear about that though.
I think agri did / is doing my turns in a TCP game atm... (and he is/was my teammate)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Zeldor said:
I think that llamabeast said it is impossible to get more than 1 turn working from the same cdkey. I guess it is the same for network games.
Too bad they didn't implement it like the protection in the ancient game Stars!--the system sent a machine signature along with the key in a turn file. The hosting program didn't care how many turns were submitted with the same key so long as the signatures were the same. Matching keys & non-matching signatures would trigger the protection, though.
Yeah, the game actually stores both a registration number and a "compnbr" in the *.2h files. I wanted to quote somebody who told me that playing turns for different nations with the same machine was okay, but it turned out to be atul himself...
Quote:
<atul> You can. The check prevention just happens if you play with two different machines with same Dom key code in it.
Which would explain why local games and hotseat games work the way they are done.
Wait, so if I want to play a game against my roommate, we don't have to hotseat, we can run a network game with simultaneous turns even though I only own one copy of the game?? :O
Or are we dancing in circles so much on this that I'm losing track of where the yes's and no's are pointed?