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May 26th, 2008, 01:37 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Guide to Middle-Age Mictlan
Do you mean Birch Boots or Boots of Youth?
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May 27th, 2008, 04:59 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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Re: Guide to Middle-Age Mictlan
oups, boots of Youth, sorry
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May 28th, 2008, 10:30 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Guide to Middle-Age Mictlan
A sleeping Moloch with F9, B4, dominion 9 or 10 can still get you good scales. Eagle warriors set to Hold and attack rear are wicked. Include some of your astral mages amongst them and cast Body ethereal/luck for great defense with the offense.
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May 29th, 2008, 01:14 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Guide to Middle-Age Mictlan
Molochs aren't allowed with MA Mictlan.
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May 29th, 2008, 05:06 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: Guide to Middle-Age Mictlan
Zeldor, I often don't see then randoms as something to rely on. I generally just see their existence as a bonus. I suppose I did however make a bigger deal of it then I meant to. When I get the time I'll correct the wording. I wanted most of my ravings to be about how good the fixed qualities of the nahualli are.
mathusalem, I do not hold to your ideal that blood is something MA Mictlan needs. They only have one old unit and more then 1 out of four of those aren't old due to nature randoms. I'm playing a game with death 3 and I have yet to lose a high priest of the sky to disease. You may have had bad luck, or I might have had good luck. In my opinion you don't need many high priests as you won't have that many armies and priest kings can fill the needs of normal troop movement.
Rytek , I'm sorry but the Moloch is not available for the Middle Age. Though I down-played the importance of the pretender selection in the guide it is worth noting that the selection is drastically different.
In regards to a blood/fire combo I've played around with the pretender selection. I found that spite the attempts to use pretenders with fire magic already, I do believe the oracle is the most cost effective choice.
An imprisoned Oracle with dominion 8, fire 9, and blood 4 leaves you with 26 points remaining. This is before taking things like heat and sloth. An imprisoned Arch Mage with dominion 8, fire 9, and blood 4 leaves you only 4 points left. This also doesn't mention that the oracle also has 3 astral as a bonus and a higher starting dominion, so dominion 9 and 10 will be progressively cheaper with the Oracle. That said a reasonable pretender design exists.
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May 29th, 2008, 04:25 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Guide to Middle-Age Mictlan
Oops, that must have been an earlier patch then. My opponrnt in one MA game definetly had a moloch, although that was a few patches ago. He did use the ethereal and luck to good use though.
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June 27th, 2008, 05:47 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
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MA Mictlan and Death 9 Blessing ?
just discovered that nearly all MA Mictlan Mages are sacred. So i wonder, is there good battlefield spell that would profit from the extra 2 AN Damage of a D9-blessed mage ?
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August 21st, 2008, 01:38 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Guide to Middle-Age Mictlan
Quote:
Originally Posted by Rytek
Oops, that must have been an earlier patch then. My opponrnt in one MA game definetly had a moloch, although that was a few patches ago. He did use the ethereal and luck to good use though.
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I believe that was me
I had the last MA Mictlan Moloch ever... the patch that deleted him from the list came out just after the game started... I was a little bit worried i'd suddenly have him transform into a magicless arch-mage
also, of about 40-50 turkeys, i got 4 or 5 with a blood random
I figured it was in keeping with my god's plan to bring mictlan back to the true path...
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