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  #1  
Old June 5th, 2008, 02:23 AM

Dragar Dragar is offline
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Default Re: Death Match Competition

What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
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  #2  
Old June 5th, 2008, 02:28 AM
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Default Re: Death Match Competition

Quote:
Dragar said:
What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
The suggestion of banning all pretenders is a good idea since no wise veteran player would ever consider the idea.
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Old June 5th, 2008, 03:19 AM

Rathar Rathar is offline
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Default Re: Death Match Competition

I really like the stick and carrot approach as well as removing the compete in death match order possibility from pretenders.
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Old June 5th, 2008, 05:32 AM
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Default Re: Death Match Competition

@Endo

Death match, even if the reward is made very powerful, has no more reason to be banned from MP than say sites with indies mages, or uniques ones with school bonus.

There are a lot of things giving "unfair" advantage in this game, only balanced by equal opportunities to get them.

I personnally would prefer to see someone having an advantage because he took risk and was clever enough to win the DM minigame, than to only see people having one just because they were lucky and have found metal orders mages, lore masters or things like that in one of their first searches (something far more usefull than any property you can give to the trident or reward imagined here for the DM).

Of course thug nations have more chances to win the match if it happen early, but as well nations are not equal for indies conquest and site searching.
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Old June 5th, 2008, 06:08 AM
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Default Re: Death Match Competition

A price that benefits the nation in long term is good. Making the trident so powerful that it's a good choice over artifacts in late game (immortality without losing equipped items, say), and someone getting his hands on it on turn 10 is just ugly.

I just wanted to point out that the other extreme is bad. Giving gems to the winner or something like that wouldn't break anything.
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Old June 5th, 2008, 11:32 AM

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Default Re: Death Match Competition

I think that immortals really die in arena. I am not sure about getting killed in assassination attemp or by horror.

The problem with arena is that it is well... arena. So it is pretty much good for thugs/SCs. And in MP it really limits possible nations. If the prize will be worth it you will see giant thugs taking it early/mid game and tartarians in late game.
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Old June 5th, 2008, 01:10 PM
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Default Re: Death Match Competition

To be honest, I think that having to go to the arena is one of the greatest dangers that a decked-out unit can face, especially as current champion when the others already know what you have. So I certainly would not send in my strongest SC in there. Either some random, uninteresting disposable commander, in case nobody else submits a unit (which is not that uncommon, actually) or some mid-level thug which isn't top notch, but could survive a hit or two and become valuable when he is wielding the champion's trident.
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