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June 5th, 2008, 02:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bandar Log advice
Sacred White One mages benefit from Earth bless reinvigoration. Gandharvas (Conjuration 5/astral summon) have two attacks and prot 17, and can use both the reinvigoration and the protection from E9 bless. You have nation-spesific Celestial Music that gives all sacred magic beings Quickness, so Water 9 effect will eventually become useless.
You can summon Yaksha and Yakshini from Conjuration, given enough Nature; Yakshini can do Clams and Yakshas can forge Dwarven Hammers. For an astral nation, that's quite a deal.
You have weak mages and weak PD. You have to work around that. No doubt someone will soon start throwing fecal matter about monkey pd being a joke.
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June 5th, 2008, 03:04 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Bandar Log advice
Go with a E9/N9 on a Sleeping Earth Mother with good scales. You shouldn't have any trouble expanding with White Ones and atavi archers as long as you avoid the trap of Tiger Riders and/or Elephants.
Shoot or Ghandarvas(Conj5) ASAP and look for death scales in the wrong place so that you can Akashic Record them for death sites (possibly letting you use your awesome death summons).
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June 5th, 2008, 03:48 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Bandar Log advice
As K says, White Ones are solid with bless that strengthens their armour. Dunno how "good" scales you can get with E9N9 though, even if you get free points from heat and semi-free (for shorter games) with heavy death.
I've tried to use Elephants, but they just cost way too much. You can get same indy-bashing power from the combination K suggests with way less money - resources might become an issue though.
And btw, check the EA Arcoscephale thread for advice how to use Oneiads. Your astral commander summons have similar qualities (awe and good buffing magic), with even more hands to wield weapons and shields with.
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June 5th, 2008, 04:00 PM
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Corporal
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Join Date: Mar 2008
Posts: 159
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Re: Bandar Log advice
Thank you guys for the input and advice, I'll definately try these out.
I also noticed that Bandar Log has access to the same blood summons that Lanka has. Is it feasible in any way to acquire these as well? Some of these summons are very nice
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June 5th, 2008, 04:08 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Bandar Log advice
You can bootstrap to blood by blood hunting with many scouts in several provinces (5000+ pop, preferably low income) to get enough slaves for the first empowerment and going forward from there.
Or taking a pretender with blood.
But wouldn't make that a cornerstone tactic, more like an extra trick in your sleeve. After all, researching blood with what is essentially a non-blood nation isn't necessarily that cost-effective.
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June 5th, 2008, 04:21 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Bandar Log advice
Sure. Regular commanders can get blood slaves, just at a very very bad rate (1-20, in my calculation). Scouts are the favored unit since 20 of them is only 400 gold.
There are also some summonable commanders that get Blood on randoms (one of the three Treelords and Lamia Queens).
Btw, you can go E9/N9 with: Order0/Sloth3/Heat3/Growth3/Misfortune2/Magic1 and dom 8 on an Earth Mother. If the scales scare you, then drop the Earth. Nature 9 is the keystone of most good bless strategies for the regen and most importantly the Beserk. It's a little hard to break out of your province with the low production, but once you have the provinces around your capital cleared you are good to go.
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June 5th, 2008, 04:28 PM
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Corporal
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Join Date: Mar 2008
Posts: 159
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Re: Bandar Log advice
Taking the first province seems to be my biggest problem. Seems like the starting Bandar Log army is pretty much garbage, which is why I was wondering about the SC pretender approach.
How late can I take my first province without worrying too much about being too far behind with Bandar Log?
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June 5th, 2008, 04:40 PM
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Corporal
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Join Date: Mar 2008
Posts: 159
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Re: Bandar Log advice
Also, how much am I going to hate taking 2 misfortune? 
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June 5th, 2008, 04:41 PM
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Corporal
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Join Date: Mar 2008
Posts: 112
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Re: Bandar Log advice
Grab four elephants in the beginning with your starting money, and those should last you forever as long as you protect them correctly. Hold / Attack against cavalry, straight up rush everyone else. This is assuming indie provinces are on 5 as normal, and not buffed up. That's what I did in my current game and I had no problem expanding really quickly. As for pretender, I took an awake rainbow pretender to make sure i could find enough gems to summon awesome stuff and decent scales (luck especially) to make things a bit easier.
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June 5th, 2008, 04:45 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Bandar Log advice
Expect to take your first province on turn 3. Four white ones, your crap army, and your Prophet smiting can take a tribal province(you will lose a ton of your crap army and some of the white ones). For tougher provinces, ten white ones is a recipe for indie battles with 0 losses (avoid barbarians and elephants which need masses of archers, and use screens of markata for calvary).
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